@minecraft/server-gametest
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    Class GameTestSequenceBeta

    Executes a set of steps defined via chained .thenXyz methods, sequentially. This facilitates a 'script' of GameTest setup methods and assertions over time.

    Index

    Methods

    • Beta

      Parameters

      • callback: () => void

        Callback function to execute.

      Returns GameTestSequence

      Returns a GameTestSequence object where additional .thenXyz method steps can be added.

      Runs the given callback as a step within a GameTest sequence. Exceptions thrown within the callback will end sequence execution.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • delayTicks: number

        Number of ticks to wait before executing the callback.

      • callback: () => void

        Callback function to execute.

      Returns GameTestSequence

      Returns a GameTestSequence object where additional .thenXyz method steps can be added.

      After a delay, runs the given callback as a step within a GameTest sequence. Exceptions thrown within the callback will end sequence execution.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • tickCount: number
      • callback: () => void

        Callback function to execute.

      Returns GameTestSequence

      Returns a GameTestSequence object where additional .thenXyz method steps can be added.

      Runs the given callback every tick for the given number of ticks.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • errorMessage: string

        Error message summarizing the failure condition.

      Returns void

      Causes the test to fail if this step in the GameTest sequence is reached.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • delayTicks: number

        Number of ticks to delay for this step in the GameTest sequence.

      Returns GameTestSequence

      Returns a GameTestSequence object where additional .thenXyz method steps can be added.

      Idles the GameTest sequence for the specified delayTicks.

      This function can't be called in read-only mode.

    • Beta

      Returns void

      Marks the GameTest a success if this step is reached in the GameTest sequence.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • callback: () => void

        Testing callback function to execute. Typically, this function will have .assertXyz functions within it.

      Returns GameTestSequence

      Returns a GameTestSequence object where additional .thenXyz method steps can be added.

      Executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • delayTicks: number

        Tick (after the previous step in the GameTest sequence) to run the callback at.

      • callback: () => void

        Testing callback function to execute. Typically, this function will have .assertXyz functions within it.

      Returns GameTestSequence

      Returns a GameTestSequence object where additional .thenXyz method steps can be added.

      After a delay from the previous step, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution.

      This function can't be called in read-only mode.