BetaBetaName of the batch for the test.
RegistrationBuilder object where additional configuration methods can be called.
BetaRegistrationBuilder object where additional configuration methods can be called.
BetaRegistrationBuilder object where additional configuration methods can be called.
BetaSize, in blocks, around the GameTest where additional GameTests should not be created.
RegistrationBuilder object where additional configuration methods can be called.
BetaIf set to true, the test must pass in order for the entire run of tests to pass.
RegistrationBuilder object where additional configuration methods can be called.
BetaRegistrationBuilder object where additional configuration methods can be called.
BetaRegistrationBuilder object where additional configuration methods can be called.
BetaOptionalstructureDimension: string | DimensionTypeRegistrationBuilder object where additional configuration methods can be called.
BetaRegistrationBuilder object where additional configuration methods can be called.
Sets the name of the structure for a test to use. "xyz:bar"
will load /structures/xyz/bar.mcstructure from the
behavior pack stack.
import { Test, register } from '@minecraft/server-gametest';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function phantomsShouldFlyFromCats(test: Test) {
test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });
test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
}
register('MobBehaviorTests', 'phantoms_should_fly_from_cats', phantomsShouldFlyFromCats).structureName(
'gametests:glass_cells'
);
BetaRegistrationBuilder object where additional configuration methods can be called.
import { Test, register } from '@minecraft/server-gametest';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function phantomsShouldFlyFromCats(test: Test) {
test.spawn(MinecraftEntityTypes.Cat, { x: 4, y: 3, z: 3 });
test.spawn(MinecraftEntityTypes.Phantom, { x: 4, y: 3, z: 3 });
test.succeedWhenEntityPresent(MinecraftEntityTypes.Phantom, { x: 4, y: 6, z: 3 }, true);
}
register('MobBehaviorTests', 'phantoms_should_fly_from_cats', phantomsShouldFlyFromCats).structureName(
'gametests:glass_cells'
);
A utility class to set GameTest parameters for a test. Methods can be chained together to set multiple properties.