@minecraft/server
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    Class EntityDieAfterEventSignal

    Supports registering for an event that fires after an entity has died.

    Index

    Methods

    • Parameters

      Returns (arg0: EntityDieAfterEvent) => void

      Returns the closure that can be used in future downstream calls to unsubscribe.

      Subscribes to an event that fires when an entity dies.

      This function can't be called in read-only mode.

      This function can be called in early-execution mode.

    • Parameters

      Returns void

      Stops this event from calling your function when an entity dies.

      This function can't be called in read-only mode.

      This function can be called in early-execution mode.