@minecraft/server
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    Class EntityPushThroughComponent

    Sets the distance through which the entity can push through.

    Hierarchy (View Summary)

    Index

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    typeId: string

    Identifier of the component.

    value: number

    Value of the push through distances of this entity.

    This property can't be edited in read-only mode.

    componentId: "minecraft:push_through" = 'minecraft:push_through'

    Methods

    • Returns boolean

      Whether the component is valid.

      This function is deprecated and will be removed in 2.0.0.

      Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.