@minecraft/server
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    Class EntityTameableComponent

    Defines the rules for an entity to be tamed by the player.

    Hierarchy (View Summary)

    Index

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    getTameItems: ItemStack[]

    Returns a set of items that can be used to tame this entity.

    This property can throw when used.

    isTamed: boolean

    Returns true if the entity is tamed by player.

    This property can throw when used.

    probability: number

    The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

    This property can throw when used.

    tamedToPlayer?: Player

    Returns the player that has tamed the entity, or 'undefined' if entity is not tamed.

    This property can throw when used.

    tamedToPlayerId?: string

    Returns the id of player that has tamed the entity, or 'undefined' if entity is not tamed.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:tameable" = 'minecraft:tameable'

    Methods

    • Returns boolean

      Whether the component is valid.

      This function is deprecated and will be removed in 2.0.0.

      Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    • Parameters

      • player: Player

        The player that this entity should be tamed by.

      Returns boolean

      Returns true if the entity was tamed.

      Set this entity as tamed by the given player.

      This function can't be called in read-only mode.

      This function can throw errors.