@minecraft/server
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    Class ItemFoodComponentBeta

    When present on an item, this item is consumable by entities. Note that this component only applies to data-driven items.

    Hierarchy (View Summary)

    Index

    Properties

    canAlwaysEat: boolean

    If true, the player can always eat this item (even when not hungry).

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    nutrition: number

    Represents how much nutrition this food item will give an entity when eaten.

    This property can throw when used.

    saturationModifier: number

    When an item is eaten, this value is used according to this formula (nutrition * saturation_modifier * 2) to apply a saturation buff.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    usingConvertsTo: string

    When specified, converts the active item to the one specified by this property.

    This property can throw when used.

    componentId: "minecraft:food" = 'minecraft:food'