@minecraft/server
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    Class SystemBeta

    A class that provides system-level events and functions.

    Index

    Properties

    afterEvents: SystemAfterEvents

    Returns a collection of after-events for system-level operations.

    This property can be read in early-execution mode.

    beforeEvents: SystemBeforeEvents

    Returns a collection of before-events for system-level operations.

    This property can be read in early-execution mode.

    currentTick: number

    Represents the current world tick of the server.

    This property can be read in early-execution mode.

    isEditorWorld: boolean

    Returns true if this is a world where the editor is currently loaded, returns false otherwise.

    This property can be read in early-execution mode.

    serverSystemInfo: SystemInfo

    Contains the device information for the server.

    This property can be read in early-execution mode.

    Methods

    • Beta

      Parameters

      Returns void

      Cancels the execution of a job queued via System.runJob.

      This function can be called in early-execution mode.

    • Beta

      Parameters

      • runId: number

      Returns void

      Cancels the execution of a function run that was previously scheduled via System.run.

      This function can be called in early-execution mode.

    • Beta

      Parameters

      • callback: () => void

        Function callback to run at the next game tick.

      Returns number

      An opaque identifier that can be used with the clearRun function to cancel the execution of this run.

      Runs a specified function at the next available future time. This is frequently used to implement delayed behaviors and game loops. When run within the context of an event handler, this will generally run the code at the end of the same tick where the event occurred. When run in other code (a system.run callout), this will run the function in the next tick. Note, however, that depending on load on the system, running in the same or next tick is not guaranteed.

      This function can be called in early-execution mode.

      import { world, system } from "@minecraft/server";

      function trapTick() {
      try {
      // Minecraft runs at 20 ticks per second.
      if (system.currentTick % 1200 === 0) {
      world.sendMessage("Another minute passes...");
      }
      } catch (e) {
      console.warn("Error: " + e);
      }

      system.run(trapTick);
      }
    • Beta

      Parameters

      • callback: () => void

        Functional code that will run when this interval occurs.

      • OptionaltickInterval: number

        An interval of every N ticks that the callback will be called upon.

      Returns number

      An opaque handle that can be used with the clearRun method to stop the run of this function on an interval.

      Runs a set of code on an interval.

      This function can be called in early-execution mode.

      import { world, system, DimensionLocation } from "@minecraft/server";

      function every30Seconds(targetLocation: DimensionLocation) {
      const intervalRunIdentifier = Math.floor(Math.random() * 10000);

      system.runInterval(() => {
      world.sendMessage("This is an interval run " + intervalRunIdentifier + " sending a message every 30 seconds.");
      }, 600);
      }
    • Beta

      Parameters

      • generator: Generator<void, void, void>

        The instance of the generator to run.

      Returns number

      An opaque handle that can be used with System.clearJob to stop the run of this generator.

      Queues a generator to run until completion. The generator will be given a time slice each tick, and will be run until it yields or completes.

      This function can be called in early-execution mode.

      import { system, BlockPermutation, DimensionLocation } from "@minecraft/server";

      function cubeGenerator(targetLocation: DimensionLocation) {
      const blockPerm = BlockPermutation.resolve("minecraft:cobblestone");

      system.runJob(blockPlacingGenerator(blockPerm, targetLocation, 15));
      }

      function* blockPlacingGenerator(blockPerm: BlockPermutation, startingLocation: DimensionLocation, size: number) {
      for (let x = startingLocation.x; x < startingLocation.x + size; x++) {
      for (let y = startingLocation.y; y < startingLocation.y + size; y++) {
      for (let z = startingLocation.z; z < startingLocation.z + size; z++) {
      const block = startingLocation.dimension.getBlock({ x: x, y: y, z: z });
      if (block) {
      block.setPermutation(blockPerm);
      }
      yield;
      }
      }
      }
      }
    • Beta

      Parameters

      • callback: () => void

        Functional code that will run when this timeout occurs.

      • OptionaltickDelay: number

        Amount of time, in ticks, before the interval will be called.

      Returns number

      An opaque handle that can be used with the clearRun method to stop the run of this function on an interval.

      Runs a set of code at a future time specified by tickDelay.

      This function can be called in early-execution mode.

    • Beta

      Parameters

      • id: string

        Identifier of the message to send. This is custom and dependent on the kinds of behavior packs and content you may have installed within the world.

      • message: string

        Data component of the message to send. This is custom and dependent on the kinds of behavior packs and content you may have installed within the world. Message may not exceed 2048 characters in length.

      Returns void

      Causes an event to fire within script with the specified message ID and payload.

      This function can't be called in read-only mode.

      This function can throw errors.

      minecraftcommon.EngineError

      minecraftcommon.InvalidArgumentError

      NamespaceNameError

    • Beta

      Parameters

      • ticks: number

        The amount of ticks to wait. Minimum value is 1.

      Returns Promise<void>

      A promise that is resolved when the specified amount of ticks have occurred.

      waitTicks returns a promise that resolves after the requested number of ticks.

      This function can be called in early-execution mode.

      This function can throw errors.

      minecraftcommon.EngineError