@minecraft/server
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    Class BlockSignComponentBeta

    Represents a block that can display text on it.

    import { world, BlockPermutation, BlockSignComponent, BlockComponentTypes, DimensionLocation } from "@minecraft/server";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    function addSign(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    const dim = players[0].dimension;

    const signBlock = dim.getBlock(targetLocation);

    if (!signBlock) {
    log("Could not find a block at specified location.");
    return -1;
    }
    const signPerm = BlockPermutation.resolve(MinecraftBlockTypes.StandingSign, { ground_sign_direction: 8 });

    signBlock.setPermutation(signPerm);

    const signComponent = signBlock.getComponent(BlockComponentTypes.Sign) as BlockSignComponent;

    signComponent?.setText(`Basic sign!\nThis is green on the front.`);
    }
    import { BlockPermutation, BlockSignComponent, SignSide, DyeColor, BlockComponentTypes, DimensionLocation } from "@minecraft/server";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    function addTwoSidedSign(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    const signBlock = targetLocation.dimension.getBlock(targetLocation);

    if (!signBlock) {
    log("Could not find a block at specified location.");
    return -1;
    }
    const signPerm = BlockPermutation.resolve(MinecraftBlockTypes.StandingSign, { ground_sign_direction: 8 });

    signBlock.setPermutation(signPerm);

    const signComponent = signBlock.getComponent(BlockComponentTypes.Sign) as BlockSignComponent;

    if (signComponent) {
    signComponent.setText(`Party Sign!\nThis is green on the front.`);
    signComponent.setText(`Party Sign!\nThis is red on the back.`, SignSide.Back);
    signComponent.setTextDyeColor(DyeColor.Green);
    signComponent.setTextDyeColor(DyeColor.Red, SignSide.Back);

    // players cannot edit sign!
    signComponent.setWaxed(true);
    } else {
    log("Could not find sign component.");
    }
    }
    import { BlockSignComponent, BlockComponentTypes, DimensionLocation, RawMessage, RawText } from "@minecraft/server";

    function updateSignText(targetLocation: DimensionLocation) {
    const block = targetLocation.dimension.getBlock(targetLocation);
    if (!block) {
    console.warn("Could not find a block at specified location.");
    return;
    }

    const sign = block.getComponent(BlockComponentTypes.Sign) as BlockSignComponent;
    if (sign) {
    // RawMessage
    const helloWorldMessage: RawMessage = { text: "Hello World" };
    sign.setText(helloWorldMessage);

    // RawText
    const helloWorldText: RawText = { rawtext: [{ text: "Hello World" }] };
    sign.setText(helloWorldText);

    // Regular string
    sign.setText("Hello World");
    } else {
    console.warn("Could not find a sign component on the block.");
    }
    }
    import { world, BlockPermutation, BlockSignComponent, BlockComponentTypes, DimensionLocation } from "@minecraft/server";
    import { MinecraftBlockTypes } from "@minecraft/vanilla-data";

    function addTranslatedSign(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    const players = world.getPlayers();

    const dim = players[0].dimension;

    const signBlock = dim.getBlock(targetLocation);

    if (!signBlock) {
    log("Could not find a block at specified location.");
    return -1;
    }
    const signPerm = BlockPermutation.resolve(MinecraftBlockTypes.StandingSign, { ground_sign_direction: 8 });

    signBlock.setPermutation(signPerm);

    const signComponent = signBlock.getComponent(BlockComponentTypes.Sign) as BlockSignComponent;

    signComponent?.setText({ translate: "item.skull.player.name", with: [players[0].name] });
    }

    Hierarchy (View Summary)

    Index

    Properties

    block: Block

    Block instance that this component pertains to.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    isWaxed: boolean

    Whether or not players can edit the sign. This happens if a sign has had a honeycomb used on it or setWaxed was called on the sign.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:sign" = 'minecraft:sign'

    Methods

    • Beta

      Parameters

      • Optionalside: SignSide

        The side of the sign to read the message from. If not provided, this will return the message from the front side of the sign. Defaults to: 0

      Returns undefined | RawText

      Returns the RawText of the sign if setText was called with a RawMessage or a RawText object, otherwise returns undefined.

      This function can throw errors.

    • Beta

      Parameters

      • Optionalside: SignSide

        The side of the sign to read the message from. If not provided, this will return the message from the front side of the sign. Defaults to: 0

      Returns undefined | string

      Returns the text of the sign if setText was called with a string, otherwise returns undefined.

      This function can throw errors.

    • Beta

      Parameters

      • Optionalside: SignSide

        The side of the sign to read the dye from. If not provided, this will return the dye on the front side of the sign. Defaults to: 0

      Returns undefined | DyeColor

      Gets the dye that is on the text or undefined if the sign has not been dyed.

      This function can throw errors.

    • Beta

      Parameters

      • message: string | RawText | RawMessage

        The message to set on the sign. If set to a string, then call getText to read that string. If set to a RawMessage, then calling getRawText will return a RawText. If set to a RawText, then calling getRawText will return the same object that was passed in.

      • Optionalside: SignSide

        The side of the sign the message will be set on. If not provided, the message will be set on the front side of the sign. Defaults to: 0

      Returns void

      Sets the text of the sign component.

      This function can't be called in read-only mode.

      Throws if the provided message is greater than 512 characters in length.

    • Beta

      Parameters

      • Optionalcolor: DyeColor

        The dye color to apply to the sign or undefined to clear the dye on the sign. Defaults to: null

      • Optionalside: SignSide

        The side of the sign the color will be set on. If not provided, the color will be set on the front side of the sign. Defaults to: 0

      Returns void

      Sets the dye color of the text.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • waxed: boolean

      Returns void

      Makes it so players cannot edit this sign.

      This function can't be called in read-only mode.

      This function can throw errors.