@minecraft/server
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    Class EntityTameableComponentBeta

    Defines the rules for an entity to be tamed by the player.

    Hierarchy (View Summary)

    Index

    Properties

    entity: Entity

    The entity that owns this component. The entity will be undefined if it has been removed.

    This property can throw when used.

    InvalidEntityError

    getTameItems: ItemStack[]

    Returns a set of items that can be used to tame this entity.

    This property can throw when used.

    isTamed: boolean

    Returns true if the entity is tamed by player.

    This property can throw when used.

    isValid: boolean

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

    probability: number

    The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

    This property can throw when used.

    tamedToPlayer?: Player

    Returns the player that has tamed the entity, or 'undefined' if entity is not tamed.

    This property can throw when used.

    tamedToPlayerId?: string

    Returns the id of player that has tamed the entity, or 'undefined' if entity is not tamed.

    This property can throw when used.

    typeId: string

    Identifier of the component.

    componentId: "minecraft:tameable" = 'minecraft:tameable'

    Methods

    • Beta

      Parameters

      • player: Player

        The player that this entity should be tamed by.

      Returns boolean

      Returns true if the entity was tamed.

      Set this entity as tamed by the given player.

      no-restricted-execution - This function can't be called in restricted-execution mode.

      This function can throw errors.