ReadonlyeffectReadonlyentityReadonlyentityReadonlyentityReadonlyentityReadonlyentityReadonlyexplosionReadonlyitemReadonlyplayerReadonlyplayerReadonlyplayerReadonlyplayerReadonlyplayerReadonlyweatherReadonlyworldThis event fires when a WorldClock reaches its maximum time and is about to restart.
A set of events that fire before an actual action occurs. In most cases, you can potentially cancel or modify the impending event. Note that in before events any APIs that modify gameplay state will not function and will throw an error. (e.g., dimension.spawnEntity)