@minecraft/server
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    Interface ExplosionOptions

    Additional configuration options for the Dimension.createExplosion method.

    import { DimensionLocation } from '@minecraft/server';
    import { Vector3Utils } from '@minecraft/math';

    function createNoBlockExplosion(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    const explodeNoBlocksLoc = Vector3Utils.floor(Vector3Utils.add(targetLocation, { x: 1, y: 2, z: 1 }));

    log('Creating an explosion of radius 15 that does not break blocks.');
    targetLocation.dimension.createExplosion(explodeNoBlocksLoc, 15, { breaksBlocks: false });
    }
    import { DimensionLocation } from '@minecraft/server';
    import { Vector3Utils } from '@minecraft/math';

    function createExplosions(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
    const explosionLoc = Vector3Utils.add(targetLocation, { x: 0.5, y: 0.5, z: 0.5 });

    log('Creating an explosion of radius 15 that causes fire.');
    targetLocation.dimension.createExplosion(explosionLoc, 15, { causesFire: true });

    const belowWaterLoc = Vector3Utils.add(targetLocation, { x: 3, y: 1, z: 3 });

    log('Creating an explosion of radius 10 that can go underwater.');
    targetLocation.dimension.createExplosion(belowWaterLoc, 10, { allowUnderwater: true });
    }
    interface ExplosionOptions {
        allowUnderwater?: boolean;
        breaksBlocks?: boolean;
        causesFire?: boolean;
        source?: Entity;
    }
    Index

    Properties

    allowUnderwater?: boolean

    Whether parts of the explosion also impact underwater.

    breaksBlocks?: boolean

    Whether the explosion will break blocks within the blast radius.

    causesFire?: boolean

    If true, the explosion is accompanied by fires within or near the blast radius.

    source?: Entity

    Optional source of the explosion.