Protected
constructorName of the batch for the test.
RegistrationBuilder object where additional configuration methods can be called.
Sets the batch for the test to run in.
RegistrationBuilder object where additional configuration methods can be called.
Sets the maximum number of times a test will try to rerun if it fails.
RegistrationBuilder object where additional configuration methods can be called.
Sets the maximum number of ticks a test will run for before timing out and failing.
Size, in blocks, around the GameTest where additional GameTests should not be created.
RegistrationBuilder object where additional configuration methods can be called.
Size around the GameTest, in blocks, that should be reserved for the test when running multiple tests together.
If set to true, the test must pass in order for the entire run of tests to pass.
RegistrationBuilder object where additional configuration methods can be called.
Whether this test is required to pass as part of its broader set of tests.
RegistrationBuilder object where additional configuration methods can be called.
Sets the number of successful test runs to be considered successful.
If true, runs the test in all four rotations when run via /gametest runset.
RegistrationBuilder object where additional configuration methods can be called.
Sets the number of ticks for a test to wait before executing when the structure is spawned.
RegistrationBuilder object where additional configuration methods can be called.
Sets the name of the structure for a test to use. "xyz:bar"
will load /structures/xyz/bar.mcstructure
from the
behavior pack stack.
RegistrationBuilder object where additional configuration methods can be called.
Adds a tag to a test. You can run all tests with a given tag
with /gametest runset <tag>
.
A utility class to set GameTest parameters for a test. Methods can be chained together to set multiple properties.