A simulated player can be used within GameTests to represent how a player moves throughout the world and to support testing of how entities and the environment will react to a player. This type derives much of its structure and methods from the @minecraft/server.Player type. Note that many types of events that may be available for entities more broadly, such as item use events, may not fire in the same capacity for simulated players.

Hierarchy

  • Player
    • SimulatedPlayer

Constructors

Properties

camera: Camera

Remarks

The player's Camera.

Throws

This property can throw when used.

dimension: Dimension

Remarks

Dimension that the entity is currently within.

Throws

This property can throw when used.

headRotation: Vector2

Remarks

Rotation of the head across pitch and yaw angles.

Throws

This property can throw when used.

id: string

Remarks

Unique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if isValid is false.

isClimbing: boolean

Remarks

Whether the entity is touching a climbable block. For example, a player next to a ladder or a spider next to a stone wall.

Throws

This property can throw when used.

isEmoting: boolean

Remarks

If true, the player is currently emoting.

Throws

This property can throw when used.

isFalling: boolean

Remarks

Whether the entity has a fall distance greater than 0, or greater than 1 while gliding.

Throws

This property can throw when used.

isFlying: boolean

Remarks

Whether the player is flying. For example, in Creative or Spectator mode.

Throws

This property can throw when used.

isGliding: boolean

Remarks

Whether the player is gliding with Elytra.

Throws

This property can throw when used.

isInWater: boolean

Remarks

Whether any part of the entity is inside a water block.

Throws

This property can throw when used.

isJumping: boolean

Remarks

Whether the player is jumping. This will remain true while the player is holding the jump action.

Throws

This property can throw when used.

isOnGround: boolean

Remarks

Whether the entity is on top of a solid block.

Throws

This property can throw when used.

isSleeping: boolean

Remarks

If true, the entity is currently sleeping.

Throws

This property can throw when used.

isSneaking: boolean

Remarks

Whether the entity is sneaking - that is, moving more slowly and more quietly.

This property can't be edited in read-only mode.

isSprinting: boolean

Remarks

Returns whether the simulated player is sprinting.

This property can't be edited in read-only mode.

isSwimming: boolean

Remarks

Whether the entity is in the swimming state. For example, a player using the swim action or a fish in water.

Throws

This property can throw when used.

level: number

Remarks

The current overall level for the player, based on their experience.

Throws

This property can throw when used.

location: Vector3

Remarks

Current location of the entity.

Throws

This property can throw when used.

name: string

Remarks

Name of the player.

Throws

This property can throw when used.

nameTag: string

Remarks

Given name of the entity.

This property can't be edited in read-only mode.

onScreenDisplay: ScreenDisplay

Remarks

Contains methods for manipulating the on-screen display of a Player.

Throws

This property can throw when used.

scoreboardIdentity?: ScoreboardIdentity

Remarks

Returns a scoreboard identity that represents this entity. Will remain valid when the entity is killed.

totalXpNeededForNextLevel: number

Remarks

The overall total set of experience needed to achieve the next level for a player.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if isValid is false.

xpEarnedAtCurrentLevel: number

Remarks

The current set of experience achieved for the player.

Throws

This property can throw when used.

Methods

  • Parameters

    • effectType: string | EffectType

      Type of effect to add to the entity.

    • duration: number

      Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000].

    • Optional options: EntityEffectOptions

      Additional options for the effect.

    Returns void

    Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.

    Remarks

    Adds or updates an effect, like poison, to the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    addEffect.js

    const villagerId = 'minecraft:villager_v2<minecraft:ageable_grow_up>';
    const villagerLoc: mc.Vector3 = { x: 1, y: 2, z: 1 };
    const villager = test.spawn(villagerId, villagerLoc);
    const duration = 20;

    villager.addEffect(EffectTypes.get('poison'), duration, { amplifier: 1 });

    Example

    quickFoxLazyDog.ts

      const overworld = mc.world.getDimension("overworld");

    const fox = overworld.spawnEntity("minecraft:fox", {
    x: targetLocation.x + 1,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
    });

    fox.addEffect("speed", 10, {
    amplifier: 2,
    });
    log("Created a fox.");

    const wolf = overworld.spawnEntity("minecraft:wolf", {
    x: targetLocation.x + 4,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
    });
    wolf.addEffect("slowness", 10, {
    amplifier: 2,
    });
    wolf.isSneaking = true;
    log("Created a sneaking wolf.", 1);
  • Parameters

    • amount: number

      Amount of experience to add. Note that this can be negative. Min/max bounds at -2^24 ~ 2^24

    Returns number

    Returns the current experience of the Player.

    Remarks

    Adds/removes experience to/from the Player and returns the current experience of the Player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • amount: number

      Amount to add to the player. Min/max bounds at -2^24 ~ 2^24

    Returns number

    Returns the current level of the Player.

    Remarks

    Adds/removes level to/from the Player and returns the current level of the Player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • tag: string

      Content of the tag to add. The tag must be less than 256 characters.

    Returns boolean

    Returns true if the tag was added successfully. This can fail if the tag already exists on the entity.

    Remarks

    Adds a specified tag to an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    tagsQuery.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    let mobTypeId = mobs[i % mobs.length];
    let entity = overworld.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
    }

    let eqo: mc.EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.kill();
    }
  • Parameters

    • amount: number

      Amount of damage to apply.

    • Optional options: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptions

      Additional options about the source of damage, which may add additional effects or spur additional behaviors on this entity.

    Returns boolean

    Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.

    Remarks

    Applies a set of damage to an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyDamageThenHeal.ts

      const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);

    skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton

    mc.system.runTimeout(() => {
    let health = skelly.getComponent("health") as mc.EntityHealthComponent;
    log("Skeleton health before heal: " + health.currentValue);
    health.resetToMaxValue();
    log("Skeleton health after heal: " + health.currentValue);
    }, 20);
  • Parameters

    • vector: Vector3

      Impulse vector.

    Returns void

    Remarks

    Applies impulse vector to the current velocity of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyImpulse.ts

      const zombie = overworld.spawnEntity("minecraft:zombie", targetLocation);

    zombie.clearVelocity();

    // throw the zombie up in the air
    zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
  • Parameters

    • directionX: number

      X direction in horizontal plane.

    • directionZ: number

      Z direction in horizontal plane.

    • horizontalStrength: number

      Knockback strength for the horizontal vector.

    • verticalStrength: number

      Knockback strength for the vertical vector.

    Returns void

    Remarks

    Applies impulse vector to the current velocity of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    bounceSkeletons.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    overworld.spawnEntity(mobs[i % mobs.length], targetLocation);
    }

    let eqo: mc.EntityQueryOptions = {
    type: "skeleton",
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.applyKnockback(0, 0, 0, 1);
    }
  • Returns boolean

    Remarks

    Causes the simulated player to make an attack 'swipe'. Returns true if the attack was performed - for example, the player was not on cooldown and had a valid target. Target selection is performed by raycasting from the player's head.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • entity: Entity

    Returns boolean

    Remarks

    Causes the simulated player to attack the provided target. Returns true if the attack was performed - for example, the player was not on cooldown and had a valid target. The attack can be performed at any distance and does not require line of sight to the target entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • blockLocation: Vector3

      Location of the block to interact with.

    • Optional direction: Direction

      Direction to place the specified item within.

    Returns boolean

    Remarks

    Destroys the block at blockLocation, respecting the rules of the server player's game mode. The block will be hit until broken, an item is used or stopBreakingBlock is called. Returns true if the block at blockLocation is solid.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • message: string

    Returns void

    Remarks

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Clears all dynamic properties that have been set on this entity.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyImpulse.ts

      const zombie = overworld.spawnEntity("minecraft:zombie", targetLocation);

    zombie.clearVelocity();

    // throw the zombie up in the air
    zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
  • Returns void

    Remarks

    Simulates and performs a disconnection of the simulated player from the world.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns boolean

    Remarks

    Drops the simulated player's selected item

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Causes the simulated player to start flying as though they were flying in creative mode. For flying with Elytra, see function glide.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • Optional options: BlockRaycastOptions

      Additional configuration options for the ray cast.

    Returns undefined | BlockRaycastHit

    Returns the first intersecting block from the direction that this entity is looking at.

    Remarks

    Returns the first intersecting block from the direction that this entity is looking at.

    Throws

    This function can throw errors.

  • Parameters

    • componentId: string

      The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the EntityComponentTypes enum.

    Returns undefined | EntityComponent

    Returns the component if it exists on the entity, otherwise undefined.

    Remarks

    Gets a component (that represents additional capabilities) for an entity.

  • Returns EntityComponent[]

    Returns all components that are both present on this entity and supported by the API.

    Remarks

    Returns all components that are both present on this entity and supported by the API.

  • Parameters

    • identifier: string

      The property identifier.

    Returns undefined | string | number | boolean | Vector3

    Returns the value for the property, or undefined if the property has not been set.

    Remarks

    Returns a property value.

    Throws

    This function can throw errors.

  • Returns string[]

    A string array of the dynamic properties set on this entity.

    Remarks

    Returns the available set of dynamic property identifiers that have been used on this entity.

    Throws

    This function can throw errors.

  • Returns number

    Remarks

    Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.

    Throws

    This function can throw errors.

  • Parameters

    • effectType: string | EffectType

      The effect identifier.

    Returns undefined | Effect

    Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.

    Remarks

    Returns the effect for the specified EffectType on the entity, undefined if the effect is not present, or throws an error if the effect does not exist.

    Throws

    This function can throw errors.

  • Returns Effect[]

    List of effects.

    Remarks

    Returns a set of effects applied to this entity.

    Throws

    This function can throw errors.

  • Parameters

    • Optional options: EntityRaycastOptions

      Additional configuration options for the ray cast.

    Returns EntityRaycastHit[]

    Returns a set of entities from the direction that this entity is looking at.

    Remarks

    Gets the entities that this entity is looking at by performing a ray cast from the view of this entity.

    Throws

    This function can throw errors.

  • Returns Vector3

    Returns the current location of the head component of this entity.

    Remarks

    Returns the current location of the head component of this entity.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The entity Property identifier.

    Returns undefined | string | number | boolean

    Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

    Remarks

    Gets an entity Property value. If the property was set using the setProperty function within the same tick, the updated value will not be reflected until the subsequent tick.

    Throws

    Throws if the entity is invalid.

  • Returns Vector2

    Returns a Vec2 containing the rotation of this entity (in degrees).

    Remarks

    Returns the current rotation component of this entity.

    Throws

    This function can throw errors.

  • Returns undefined | DimensionLocation

    Remarks

    Gets the current spawn point of the player.

    Throws

    This function can throw errors.

  • Returns string[]

    An array containing all tags as strings.

    Remarks

    Returns all tags associated with the entity.

    Throws

    This function can throw errors.

  • Returns number

    Remarks

    Gets the total experience of the Player.

    Throws

    This function can throw errors.

  • Returns Vector3

    Returns the current velocity vector of the entity.

    Remarks

    Returns the current velocity vector of the entity.

    Throws

    This function can throw errors.

    Example

    getFireworkVelocity.ts

      const fireworkRocket = overworld.spawnEntity("minecraft:fireworks_rocket", targetLocation);

    mc.system.runTimeout(() => {
    let velocity = fireworkRocket.getVelocity();

    log("Velocity of firework is: (x: " + velocity.x + ", y:" + velocity.y + ", z:" + velocity.z + ")");
    }, 5);
  • Returns Vector3

    Returns the current view direction of the entity.

    Remarks

    Returns the current view direction of the entity.

    Throws

    This function can throw errors.

  • Parameters

    • itemStack: ItemStack

      Item to give.

    • Optional selectSlot: boolean

      Whether to set the selected slot once given.

    Returns boolean

    Remarks

    Gives the simulated player a particular item stack.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns boolean

    Returns true if the simulated player begins to glide. Returns false if the player is already gliding, or the player does not have Elytra equipped, is in water or is on the ground.

    Remarks

    Causes the simulated player to start gliding. Elytra must be equipped and the player must be in the air.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • componentId: string

      The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.

    Returns boolean

    Returns true if the specified component is present on this entity.

    Remarks

    Returns true if the specified component is present on this entity.

  • Parameters

    • tag: string

      Identifier of the tag to test for.

    Returns boolean

    Returns whether an entity has a particular tag.

    Remarks

    Returns whether an entity has a particular tag.

    Throws

    This function can throw errors.

  • Returns boolean

    Remarks

    Performs a raycast from the player’s head and interacts with the first intersected block or entity. Returns true if the interaction was successful. Maximum range is 6 blocks.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • blockLocation: Vector3

      Location of the block to interact with.

    • Optional direction: Direction

      Direction to place the specified item within.

    Returns boolean

    Remarks

    Causes the simulated player to interact with a block. The block at the specified block location must be solid. Returns true if the interaction was performed.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • entity: Entity

      Entity to interact with.

    Returns boolean

    Remarks

    Causes the simulated player to interact with a mob. Returns true if the interaction was performed.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns boolean

    Whether the entity is valid.

    Remarks

    Returns whether the entity can be manipulated by script. A Player is considered valid when it's EntityLifetimeState is set to Loaded.

  • Returns boolean

    True if a jump was performed.

    Remarks

    Causes the simulated player to jump.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns boolean

    Returns true if entity can be killed (even if it is already dead), otherwise it returns false.

    Remarks

    Kills this entity. The entity will drop loot as normal.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    tagsQuery.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    let mobTypeId = mobs[i % mobs.length];
    let entity = overworld.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
    }

    let eqo: mc.EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.kill();
    }
  • Parameters

    Returns void

    Remarks

    Rotates the simulated player's head/body to look at the given block location.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    Returns void

    Remarks

    Rotates the simulated player's head/body to look at the given entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    Returns void

    Remarks

    Rotates the simulated player's head/body to look at the given location.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • options: EntityQueryOptions

      The query to perform the match against.

    Returns boolean

    Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.

    Remarks

    Matches the entity against the passed in options. Uses the location of the entity for matching if the location is not specified in the passed in EntityQueryOptions.

    Throws

    Throws if the query options are misconfigured.

  • Parameters

    • westEast: number
    • northSouth: number
    • Optional speed: number

    Returns void

    Remarks

    Orders the simulated player to walk in the given direction relative to the GameTest.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • leftRight: number
    • backwardForward: number
    • Optional speed: number

    Returns void

    Remarks

    Orders the simulated player to walk in the given direction relative to the player's current rotation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    Returns void

    Remarks

    Orders the simulated player to move to the given block location in a straight line. If a move or navigation is already playing, this will override the last move/navigation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    Returns void

    Remarks

    Orders the simulated player to move to the given location in a straight line. If a move or navigation is already playing, this will override the last move/navigation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • blockLocation: Vector3
    • Optional speed: number

    Returns NavigationResult

    Remarks

    Orders the simulated player to move to a specific block location using navigation. If a move or navigation is already playing, this will override the last move/walk. Note that if the simulated player gets stuck, that simulated player will stop. The player must be touching the ground in order to start navigation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • entity: Entity
    • Optional speed: number

    Returns NavigationResult

    Remarks

    Will use navigation to follow the selected entity to within a one block radius. If a move or navigation is already playing, this will override the last move/navigation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • location: Vector3
    • Optional speed: number

    Returns NavigationResult

    Remarks

    Orders the simulated player to move to a specific location using navigation. If a move or navigation is already playing, this will override the last move/walk. Note that if the simulated player gets stuck, that simulated player will stop. The player must be touching the ground in order to start navigation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • locations: Vector3[]

      A list of locations to use for routing.

    • Optional speed: number

      Net speed to use for doing the navigation.

    Returns void

    Remarks

    Use navigation to follow the route provided via the locations parameter. If a move or navigation is already playing, this will override the last move/navigation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • soundId: string
    • Optional soundOptions: PlayerSoundOptions

      Additional optional options for the sound.

    Returns void

    Remarks

    Plays a sound that only this particular player can hear.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    playMusicAndSound.ts

      let players = mc.world.getPlayers();

    const musicOptions: mc.MusicOptions = {
    fade: 0.5,
    loop: true,
    volume: 1.0,
    };
    mc.world.playMusic("music.menu", musicOptions);

    const worldSoundOptions: mc.WorldSoundOptions = {
    pitch: 0.5,
    volume: 4.0,
    };
    mc.world.playSound("ambient.weather.thunder", targetLocation, worldSoundOptions);

    const playerSoundOptions: mc.PlayerSoundOptions = {
    pitch: 1.0,
    volume: 1.0,
    };

    players[0].playSound("bucket.fill_water", playerSoundOptions);
  • Returns void

    Remarks

    Immediately removes the entity from the world. The removed entity will not perform a death animation or drop loot upon removal.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • effectType: string | EffectType

      The effect identifier.

    Returns boolean

    Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.

    Remarks

    Removes the specified EffectType on the entity, or returns false if the effect is not present.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • tag: string

      Content of the tag to remove.

    Returns boolean

    Returns whether the tag existed on the entity.

    Remarks

    Removes a specified tag from an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Resets the level of the player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The Entity Property identifier.

    Returns string | number | boolean

    Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

    Remarks

    Resets an Entity Property back to its default value, as specified in the Entity's definition. This property change is not applied until the next tick.

    This function can't be called in read-only mode.

    Throws

    Throws if the entity is invalid.

    minecraftcommon.EngineError

    Error

  • Returns boolean

    Remarks

    Respawns the particular simulated player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • angleInDegrees: number

    Returns void

    Remarks

    Causes the simulated player to turn by the provided angle, relative to the player's current rotation.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • commandString: string

      The command string. Note: This should not include a leading forward slash.

    Returns CommandResult

    A command result containing whether the command was successful.

    Remarks

    Runs a synchronous command on the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    CommandError

    Error

  • Parameters

    • commandString: string

      Command to run. Note that command strings should not start with slash.

    Returns Promise<CommandResult>

    For commands that return data, returns a JSON structure with command response values.

    Remarks

    Runs a particular command asynchronously from the context of this entity. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.

    Throws

    This function can throw errors.

  • Parameters

    • message: string | RawMessage | (string | RawMessage)[]

      The message to be displayed.

    Returns void

    Remarks

    Sends a message to the player.

    Throws

    This method can throw if the provided RawMessage is in an invalid format. For example, if an empty name string is provided to score.

    Example

    nestedTranslation.ts

    // Displays "Apple or Coal"
    let rawMessage = {
    translate: "accessibility.list.or.two",
    with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] },
    };
    player.sendMessage(rawMessage);

    Example

    scoreWildcard.ts

    // Displays the player's score for objective "obj". Each player will see their own score.
    const rawMessage = { score: { name: "*", objective: "obj" } };
    world.sendMessage(rawMessage);

    Example

    sendBasicMessage.ts

      let players = mc.world.getPlayers();

    players[0].sendMessage("Hello World!");

    Example

    sendTranslatedMessage.ts

      let players = mc.world.getPlayers();

    players[0].sendMessage({ translate: "authentication.welcome", with: ["Amazing Player 1"] });

    Example

    simpleString.ts

    // Displays "Hello, world!"
    world.sendMessage("Hello, world!");

    Example

    translation.ts

    // Displays "First or Second"
    const rawMessage = { translate: "accessibility.list.or.two", with: ["First", "Second"] };
    player.sendMessage(rawMessage);
  • Parameters

    • angleInDegrees: number

    Returns void

    Remarks

    Causes the simulated player to turn to face the provided angle, relative to the GameTest.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The property identifier.

    • Optional value: string | number | boolean | Vector3

      Data value of the property to set.

    Returns void

    Remarks

    Sets a specified property to a value.

    Throws

    This function can throw errors.

  • Parameters

    • itemStack: ItemStack

      Item to set.

    • slot: number

      Slot to place the given item in.

    • Optional selectSlot: boolean

      Whether to set the selected slot once set.

    Returns boolean

    Remarks

    Sets a particular item for the simulated player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The Entity Property identifier.

    • value: string | number | boolean

      The property value. The provided type must be compatible with the type specified in the entity's definition.

    Returns void

    Remarks

    Sets an Entity Property to the provided value. This property change is not applied until the next tick.

    This function can't be called in read-only mode.

    Throws

    Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties

  • Parameters

    • rotation: Vector2

      The x and y rotation of the entity (in degrees). For most mobs, the x rotation controls the head tilt and the y rotation controls the body rotation.

    Returns void

    Remarks

    Sets the main rotation of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • Optional spawnPoint: DimensionLocation

    Returns void

    Remarks

    Sets the current starting spawn point for this particular player.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Error

    LocationOutOfWorldBoundariesError

  • Parameters

    • Optional slot: number

    Returns void

    Remarks

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Stops destroying the block that is currently being hit.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Causes the simulated player to stop flying.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Causes the simulated player to stop gliding.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Stops interacting with entities or blocks.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Stops moving/walking/following if the simulated player is moving.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Causes the simulated player to stop swimming.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns undefined | ItemStack

    Returns the item that was in use. Undefined if no item was in use.

    Remarks

    Stops using the currently active item.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Causes the simulated player to start swimming.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • location: Vector3

      New location for the entity.

    • Optional teleportOptions: TeleportOptions

      Options regarding the teleport operation.

    Returns void

    Remarks

    Teleports the selected entity to a new location

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    teleportMovement.ts

      const pig = overworld.spawnEntity("minecraft:pig", targetLocation);

    let inc = 1;
    let runId = mc.system.runInterval(() => {
    pig.teleport(
    { x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
    {
    facingLocation: targetLocation,
    }
    );

    if (inc > 100) {
    mc.system.clearRun(runId);
    }
    inc++;
    }, 4);
  • Parameters

    • eventName: string

      Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.

    Returns void

    Remarks

    Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.

    This function can't be called in read-only mode.

    Throws

    If the event is not defined in the definition of the entity, an error will be thrown.

    Example

    triggerEvent.ts

      const creeper = overworld.spawnEntity("minecraft:creeper", targetLocation);

    creeper.triggerEvent("minecraft:start_exploding_forced");
  • Parameters

    • location: Vector3

      Location to teleport the entity to.

    • Optional teleportOptions: TeleportOptions

      Options regarding the teleport operation.

    Returns boolean

    Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.

    Remarks

    Attempts to try a teleport, but may not complete the teleport operation (for example, if there are blocks at the destination.)

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • itemStack: ItemStack

      Item to use.

    Returns boolean

    Remarks

    Causes the simulated player to use an item. Does not consume the item. Returns false if the item is on cooldown.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • slot: number

      Index of the inventory slot.

    Returns boolean

    Remarks

    Causes the simulated player to hold and use an item in their inventory.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • slot: number

      Index of the slot to use.

    • blockLocation: Vector3

      Location to use the item upon.

    • Optional direction: Direction

      Direction to place the specified item within.

    • Optional faceLocation: Vector3

      Location relative to the bottom north-west corner of the block where the item is placed.

    Returns boolean

    Remarks

    Causes the simulated player to use an item in their inventory on a block. The block at the specified block location must be solid. Returns true if the item was used.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • itemStack: ItemStack

      Item to use.

    • blockLocation: Vector3

      Location to use the item upon.

    • Optional direction: Direction

      Direction to place the specified item within.

    • Optional faceLocation: Vector3

      Location relative to the bottom north-west corner of the block where the item is placed.

    Returns boolean

    Remarks

    Causes the simulated player to use an item on a block. The block at the specified block location must be solid. Returns true if the item was used.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.