Class EntityCanPowerJumpComponentBeta

When added, this component signifies that the entity can power jump like the horse does within Minecraft.

Hierarchy

Constructors

Properties

Constructors

Properties

typeId: string

Identifier of this component. Should always be minecraft:can_power_jump.

componentId: "minecraft:can_power_jump" = 'minecraft:can_power_jump'

Identifier of this component. Should always be minecraft:can_power_jump.