Private constructorReadonly Beta blockThis event fires for each BlockLocation destroyed by an explosion. It is fired after the blocks have already been destroyed.
Readonly buttonThis event fires when a button is pushed.
Readonly Beta chatThis event is triggered after a chat message has been broadcast or sent to players.
Readonly dataThis event is fired when an entity event has been triggered that will update the component definition state of an entity.
Readonly effectThis event fires when an effect, like poisoning, is added to an entity.
Readonly entityThis event fires when an entity dies.
Readonly entityThis event fires when entity health changes in any degree.
Readonly entityThis event fires when an entity hits (that is, melee attacks) a block.
Readonly entityThis event fires when an entity hits (that is, melee attacks) another entity.
Readonly entityThis event fires when an entity is hurt (takes damage).
Readonly entityFires when an entity is loaded.
Readonly entityFires when an entity is removed (for example, potentially unloaded, or removed after being killed).
Readonly entityThis event fires when an entity is spawned.
Readonly explosionThis event is fired after an explosion occurs.
Readonly Beta gameThis event fires when a world.gameRules property has changed.
Readonly itemThis event fires when a chargeable item completes charging.
Readonly itemThis event fires when a chargeable item is released from charging.
Readonly itemThis event fires when a chargeable item starts charging.
Readonly itemThis event fires when a player successfully uses an item or places a block by pressing the Use Item / Place Block button. If multiple blocks are placed, this event will only occur once at the beginning of the block placement. Note: This event cannot be used with Hoe or Axe items.
Readonly itemThis event fires when a chargeable item stops charging.
Readonly itemThis event fires when a player releases the Use Item / Place Block button after successfully using an item. Note: This event cannot be used with Hoe or Axe items.
Readonly itemThis event fires when an item is successfully used by a player.
Readonly itemThis event fires when an item is used on a block by a player.
Readonly leverA lever has been pulled.
Readonly Beta messageThis event is an internal implementation detail, and is otherwise not currently functional.
Readonly pistonThis event fires when a piston expands or retracts.
Readonly playerThis event fires for a block that is broken by a player.
Readonly playerFires when a player moved to a different dimension.
Readonly Beta playerReadonly Beta playerThis event fires when a players input permissions change.
Readonly Beta playerAn event for when a player interacts with a block.
Readonly Beta playerThis event fires when a player interacts with an entity.
Readonly playerThis event fires when a player joins a world. See also playerSpawn for another related event you can trap for when a player is spawned the first time within a world.
Readonly playerThis event fires when a player leaves a world.
Readonly playerThis event fires for a block that is placed by a player.
Readonly playerThis event fires when a player spawns or respawns. Note that an additional flag within this event will tell you whether the player is spawning right after join vs. a respawn.
Readonly pressureA pressure plate has popped back up (i.e., there are no entities on the pressure plate.)
Readonly pressureA pressure plate has pushed (at least one entity has moved onto a pressure plate.)
Readonly projectileThis event fires when a projectile hits a block.
Readonly projectileThis event fires when a projectile hits an entity.
Readonly targetA target block was hit.
Readonly tripA trip wire was tripped.
Readonly weatherThis event will be triggered when the weather changes within Minecraft.
Readonly worldThis event fires when the script environment is initialized on a World.
Contains a set of events that are available across the scope of the World.