Class WorldAfterEvents

Contains a set of events that are available across the scope of the World.

Hierarchy

  • WorldAfterEvents

Constructors

Properties

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This event fires for each BlockLocation destroyed by an explosion. It is fired after the blocks have already been destroyed.

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This event fires when a button is pushed.

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This event is fired when an entity event has been triggered that will update the component definition state of an entity.

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This event fires when an effect, like poisoning, is added to an entity.

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This event fires when an entity dies.

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This event fires when entity health changes in any degree.

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This event fires when an entity hits (that is, melee attacks) a block.

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This event fires when an entity hits (that is, melee attacks) another entity.

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This event fires when an entity is hurt (takes damage).

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Fires when an entity is loaded.

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Fires when an entity is removed (for example, potentially unloaded, or removed after being killed).

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This event fires when an entity is spawned.

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This event is fired after an explosion occurs.

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This event fires when a world.gameRules property has changed.

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This event fires when a chargeable item completes charging.

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This event fires when a chargeable item is released from charging.

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This event fires when a chargeable item starts charging.

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This event fires when a player successfully uses an item or places a block by pressing the Use Item / Place Block button. If multiple blocks are placed, this event will only occur once at the beginning of the block placement. Note: This event cannot be used with Hoe or Axe items.

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This event fires when a chargeable item stops charging.

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This event fires when a player releases the Use Item / Place Block button after successfully using an item. Note: This event cannot be used with Hoe or Axe items.

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This event fires when an item is successfully used by a player.

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This event fires when an item is used on a block by a player.

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A lever has been pulled.

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This event fires when a piston expands or retracts.

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This event fires for a block that is broken by a player.

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Fires when a player moved to a different dimension.

playerInputPermissionCategoryChange: PlayerInputPermissionCategoryChangeAfterEventSignal

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This event fires when a players input permissions change.

Rc

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An event for when a player interacts with a block.

Rc

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This event fires when a player interacts with an entity.

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This event fires when a player joins a world. See also playerSpawn for another related event you can trap for when a player is spawned the first time within a world.

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This event fires when a player leaves a world.

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This event fires for a block that is placed by a player.

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This event fires when a player spawns or respawns. Note that an additional flag within this event will tell you whether the player is spawning right after join vs. a respawn.

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A pressure plate has popped back up (i.e., there are no entities on the pressure plate.)

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A pressure plate has pushed (at least one entity has moved onto a pressure plate.)

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This event fires when a projectile hits a block.

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This event fires when a projectile hits an entity.

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A target block was hit.

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A trip wire was tripped.

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This event will be triggered when the weather changes within Minecraft.

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This event fires when the script environment is initialized on a World.