Private constructorReadonly canReturns true if another entity can 'steal' the leashed entity by attaching their own leash to it.
This property can throw when used.
Readonly entityThe entity that owns this component. The entity will be undefined if it has been removed.
Readonly hardDistance in blocks at which the leash stiffens, restricting movement.
This property can throw when used.
Readonly isReturns true if the entity is leashed.
This property can throw when used.
Optional Readonly leashEntity that is holding the leash.
This property can throw when used.
Optional Readonly leashIdentifier of entity that is holding the leash.
This property can throw when used.
Readonly maxDistance in blocks at which the leash breaks.
This property can throw when used.
Readonly softDistance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it.
This property can throw when used.
Readonly typeIdentifier of the component.
Static Readonly componentThe entity to leash this entity to.
Leashes this entity to another entity.
This function can't be called in read-only mode.
Throws if the entity to leash to is over the max distance, and if the player is dead or in spectator mode.
Allows the entity to be leashed. Defines the conditions and events for when an entity is leashed.