This is mapped to the 'Jump' button on controllers, keyboards, and touch interfaces.
This is mapped to the 'Sneak' button on controllers, keyboards, and touch interfaces. By default, this is shift on a keyboard or B on an Xbox controller. On touch interfaces this will only be pressed for 1 tick or less and then it will be released immediately even if the player holds their finger down. Dismounting a horse or exiting a boat will not send a Sneak button change event.
Rc
All the different input buttons that are supported. Use with getButtonState via inputInfo or PlayerButtonInputAfterEvent via playerButtonInput