Readonly
blockReadonly
buttonReadonly
dataReadonly
effectReadonly
entityReadonly
entityReadonly
entityReadonly
entityReadonly
entityReadonly
entityReadonly
entityReadonly
entityReadonly
explosionReadonly
gameReadonly
itemReadonly
itemReadonly
itemReadonly
itemThis event fires when a player successfully uses an item or places a block by pressing the Use Item / Place Block button. If multiple blocks are placed, this event will only occur once at the beginning of the block placement. Note: This event cannot be used with Hoe or Axe items.
This property can be read in early-execution mode.
Readonly
itemReadonly
itemReadonly
itemReadonly
itemReadonly
leverReadonly
pistonReadonly
playerReadonly
playerThis event fires when an InputButton state is changed.
This property can be read in early-execution mode.
Readonly
playerReadonly
playerReadonly
playerReadonly
playerThis event fires when a player's InputMode changes.
This property can be read in early-execution mode.
Readonly
playerReadonly
playerReadonly
playerReadonly
playerReadonly
playerReadonly
playerReadonly
playerReadonly
pressureReadonly
pressureReadonly
projectileReadonly
projectileReadonly
targetReadonly
tripReadonly
weatherReadonly
world
Contains a set of events that are available across the scope of the World.