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@minecraft/server
@minecraft/server
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@minecraft/server
Block
Volume
Intersection
Compound
Block
Volume
Action
Direction
Display
Slot
Id
Dye
Color
Entity
Damage
Cause
Entity
Lifetime
State
Equipment
Slot
Fluid
Type
Game
Mode
Item
Lock
Mode
Objective
Sort
Order
Scoreboard
Identity
Type
Script
Event
Source
Sign
Side
Time
Of
Day
Watchdog
Terminate
Reason
Weather
Type
Block
Block
Area
Size
Block
Break
After
Event
Block
Break
After
Event
Signal
Block
Component
Block
Event
Block
Explode
After
Event
Block
Explode
After
Event
Signal
Block
Inventory
Component
Block
Lava
Container
Component
Block
Liquid
Container
Component
Block
Location
Iterator
Block
Permutation
Block
Piston
Component
Block
Place
After
Event
Block
Place
After
Event
Signal
Block
Potion
Container
Component
Block
Record
Player
Component
Block
Sign
Component
Block
Snow
Container
Component
Block
State
Type
Block
States
Block
Type
Block
Volume
Utils
Block
Water
Container
Component
Bounding
Box
Utils
Button
Push
After
Event
Button
Push
After
Event
Signal
Chat
Send
After
Event
Chat
Send
After
Event
Signal
Chat
Send
Before
Event
Chat
Send
Before
Event
Signal
Command
Error
Command
Result
Component
Compound
Block
Volume
Container
Container
Slot
Data
Driven
Entity
Trigger
After
Event
Data
Driven
Entity
Trigger
After
Event
Signal
Data
Driven
Entity
Trigger
Before
Event
Data
Driven
Entity
Trigger
Before
Event
Signal
Definition
Modifier
Dimension
Dynamic
Properties
Definition
Effect
Effect
Add
After
Event
Effect
Add
After
Event
Signal
Effect
Type
Effect
Types
Enchantment
Enchantment
List
Enchantment
Slot
Enchantment
Type
Enchantment
Types
Entity
Entity
Add
Rider
Component
Entity
Ageable
Component
Entity
Attribute
Component
Entity
Base
Movement
Component
Entity
Breathable
Component
Entity
Can
Climb
Component
Entity
Can
Fly
Component
Entity
Can
Power
Jump
Component
Entity
Color
Component
Entity
Component
Entity
Definition
Feed
Item
Entity
Die
After
Event
Entity
Die
After
Event
Signal
Entity
Equipment
Inventory
Component
Entity
Fire
Immune
Component
Entity
Floats
In
Liquid
Component
Entity
Flying
Speed
Component
Entity
Friction
Modifier
Component
Entity
Ground
Offset
Component
Entity
Healable
Component
Entity
Health
Changed
After
Event
Entity
Health
Changed
After
Event
Signal
Entity
Health
Component
Entity
Hit
After
Event
Entity
Hit
After
Event
Signal
Entity
Hurt
After
Event
Entity
Hurt
After
Event
Signal
Entity
Inventory
Component
Entity
Is
Baby
Component
Entity
Is
Charged
Component
Entity
Is
Chested
Component
Entity
Is
Dyeable
Component
Entity
Is
Hidden
When
Invisible
Component
Entity
Is
Ignited
Component
Entity
Is
Illager
Captain
Component
Entity
Is
Saddled
Component
Entity
Is
Shaking
Component
Entity
Is
Sheared
Component
Entity
Is
Stackable
Component
Entity
Is
Stunned
Component
Entity
Is
Tamed
Component
Entity
Item
Component
Entity
Iterator
Entity
Lava
Movement
Component
Entity
Leashable
Component
Entity
Mark
Variant
Component
Entity
Mount
Taming
Component
Entity
Movement
Amphibious
Component
Entity
Movement
Basic
Component
Entity
Movement
Component
Entity
Movement
Fly
Component
Entity
Movement
Generic
Component
Entity
Movement
Glide
Component
Entity
Movement
Hover
Component
Entity
Movement
Jump
Component
Entity
Movement
Skip
Component
Entity
Movement
Sway
Component
Entity
Navigation
Climb
Component
Entity
Navigation
Component
Entity
Navigation
Float
Component
Entity
Navigation
Fly
Component
Entity
Navigation
Generic
Component
Entity
Navigation
Hover
Component
Entity
Navigation
Walk
Component
Entity
On
Fire
Component
Entity
Push
Through
Component
Entity
Removed
After
Event
Entity
Removed
After
Event
Signal
Entity
Rideable
Component
Entity
Riding
Component
Entity
Scale
Component
Entity
Skin
Id
Component
Entity
Spawn
After
Event
Entity
Spawn
After
Event
Signal
Entity
Strength
Component
Entity
Tameable
Component
Entity
Type
Entity
Type
Iterator
Entity
Types
Entity
Underwater
Movement
Component
Entity
Variant
Component
Entity
Wants
Jockey
Component
Explosion
After
Event
Explosion
After
Event
Signal
Explosion
Before
Event
Explosion
Before
Event
Signal
Feed
Item
Feed
Item
Effect
Filter
Group
Fluid
Container
IBlock
Break
After
Event
Signal
IBlock
Explode
After
Event
Signal
IBlock
Place
After
Event
Signal
IButton
Push
After
Event
Signal
IChat
Send
After
Event
Signal
IChat
Send
Before
Event
Signal
IData
Driven
Entity
Trigger
After
Event
Signal
IData
Driven
Entity
Trigger
Before
Event
Signal
IEffect
Add
After
Event
Signal
IEntity
Die
After
Event
Signal
IEntity
Health
Changed
After
Event
Signal
IEntity
Hit
After
Event
Signal
IEntity
Hurt
After
Event
Signal
IEntity
Removed
After
Event
Signal
IEntity
Spawn
After
Event
Signal
IExplosion
After
Event
Signal
IExplosion
Before
Event
Signal
IItem
Complete
Use
After
Event
Signal
IItem
Definition
After
Event
Signal
IItem
Definition
Before
Event
Signal
IItem
Release
Use
After
Event
Signal
IItem
Start
Use
After
Event
Signal
IItem
Start
Use
On
After
Event
Signal
IItem
Stop
Use
After
Event
Signal
IItem
Stop
Use
On
After
Event
Signal
IItem
Use
After
Event
Signal
IItem
Use
Before
Event
Signal
IItem
Use
On
After
Event
Signal
IItem
Use
On
Before
Event
Signal
ILever
Action
After
Event
Signal
IPiston
Activate
After
Event
Signal
IPiston
Activate
Before
Event
Signal
IPlayer
Join
After
Event
Signal
IPlayer
Leave
After
Event
Signal
IPlayer
Spawn
After
Event
Signal
IPressure
Plate
Pop
After
Event
Signal
IPressure
Plate
Push
After
Event
Signal
IProjectile
Hit
After
Event
Signal
IScript
Event
Command
Message
After
Event
Signal
IServer
Message
After
Event
Signal
ITarget
Block
Hit
After
Event
Signal
ITrip
Wire
Trip
After
Event
Signal
IWatchdog
Terminate
Before
Event
Signal
IWeather
Change
After
Event
Signal
IWorld
Initialize
After
Event
Signal
Item
Complete
Use
After
Event
Item
Complete
Use
After
Event
Signal
Item
Component
Item
Cooldown
Component
Item
Definition
After
Event
Signal
Item
Definition
Before
Event
Signal
Item
Definition
Triggered
After
Event
Item
Definition
Triggered
Before
Event
Item
Durability
Component
Item
Enchants
Component
Item
Food
Component
Item
Release
Use
After
Event
Item
Release
Use
After
Event
Signal
Item
Stack
Item
Start
Use
After
Event
Item
Start
Use
After
Event
Signal
Item
Start
Use
On
After
Event
Item
Start
Use
On
After
Event
Signal
Item
Stop
Use
After
Event
Item
Stop
Use
After
Event
Signal
Item
Stop
Use
On
After
Event
Item
Stop
Use
On
After
Event
Signal
Item
Type
Item
Type
Iterator
Item
Types
Item
Use
After
Event
Item
Use
After
Event
Signal
Item
Use
Before
Event
Item
Use
Before
Event
Signal
Item
Use
On
After
Event
Item
Use
On
After
Event
Signal
Item
Use
On
Before
Event
Item
Use
On
Before
Event
Signal
Lever
Action
After
Event
Lever
Action
After
Event
Signal
Message
Receive
After
Event
Minecraft
Block
Types
Minecraft
Dimension
Types
Minecraft
Effect
Types
Minecraft
Entity
Types
Minecraft
Item
Types
Molang
Variable
Map
Navigation
Result
Piston
Activate
After
Event
Piston
Activate
After
Event
Signal
Piston
Activate
Before
Event
Piston
Activate
Before
Event
Signal
Player
Player
Iterator
Player
Join
After
Event
Player
Join
After
Event
Signal
Player
Leave
After
Event
Player
Leave
After
Event
Signal
Player
Spawn
After
Event
Player
Spawn
After
Event
Signal
Position
In
Unloaded
Chunk
Error
Position
Out
Of
World
Boundaries
Error
Pressure
Plate
Pop
After
Event
Pressure
Plate
Pop
After
Event
Signal
Pressure
Plate
Push
After
Event
Pressure
Plate
Push
After
Event
Signal
Projectile
Hit
After
Event
Projectile
Hit
After
Event
Signal
Property
Registry
Scoreboard
Scoreboard
Identity
Scoreboard
Objective
Scoreboard
Score
Info
Screen
Display
Script
Event
Command
Message
After
Event
Script
Event
Command
Message
After
Event
Signal
Seat
Server
Message
After
Event
Signal
System
System
After
Events
System
Before
Events
Target
Block
Hit
After
Event
Target
Block
Hit
After
Event
Signal
Trigger
Trip
Wire
Trip
After
Event
Trip
Wire
Trip
After
Event
Signal
Vector
Watchdog
Terminate
Before
Event
Watchdog
Terminate
Before
Event
Signal
Weather
Change
After
Event
Weather
Change
After
Event
Signal
World
World
After
Events
World
Before
Events
World
Initialize
After
Event
World
Initialize
After
Event
Signal
Block
Fill
Options
Block
Hit
Information
Block
Raycast
Options
Block
Volume
Bounding
Box
Color
Compound
Block
Volume
Item
Entity
Apply
Damage
By
Projectile
Options
Entity
Apply
Damage
Options
Entity
Damage
Source
Entity
Data
Driven
Trigger
Event
Options
Entity
Effect
Options
Entity
Event
Options
Entity
Hit
Information
Entity
Query
Options
Entity
Query
Score
Options
Entity
Raycast
Options
Explosion
Options
Music
Options
Number
Range
Play
Animation
Options
Player
Sound
Options
Raw
Message
Raw
Message
Score
Raw
Text
Scoreboard
Objective
Display
Options
Script
Event
Message
Filter
Options
Teleport
Options
Title
Display
Options
Vector2
Vector3
World
Sound
Options
Ticks
Per
Day
Ticks
Per
Second
system
world