Class WorldBeforeEvents

A set of events that fire before an actual action occurs. In most cases, you can potentially cancel or modify the impending event. Note that in before events any APIs that modify gameplay state will not function and will throw an error. (e.g., dimension.spawnEntity)

Hierarchy

  • WorldBeforeEvents

Constructors

Properties

Remarks

Fires before an entity is removed from the world (for example, unloaded or removed after being killed.)

Remarks

This event fires when an item is successfully used by a player.

Remarks

This event fires when an item is used on a block by a player.

Remarks

This event fires before a block is broken by a player.

Remarks

Fires when a player leaves the game.