Represents the state of an entity (a mob, the player, or other moving objects like minecarts) in the world.

Hierarchy

Constructors

  • Returns Entity

Properties

dimension: Dimension

Remarks

Dimension that the entity is currently within.

Throws

This property can throw when used.

id: string

Remarks

Unique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if isValid is false.

isClimbing: boolean

Remarks

Whether the entity is touching a climbable block. For example, a player next to a ladder or a spider next to a stone wall.

Throws

This property can throw when used.

isFalling: boolean

Remarks

Whether the entity has a fall distance greater than 0, or greater than 1 while gliding.

Throws

This property can throw when used.

isInWater: boolean

Remarks

Whether any part of the entity is inside a water block.

Throws

This property can throw when used.

isOnGround: boolean

Remarks

Whether the entity is on top of a solid block.

Throws

This property can throw when used.

isSleeping: boolean

Remarks

If true, the entity is currently sleeping.

Throws

This property can throw when used.

isSneaking: boolean

Remarks

Whether the entity is sneaking - that is, moving more slowly and more quietly.

This property can't be edited in read-only mode.

isSprinting: boolean

Remarks

Whether the entity is sprinting. For example, a player using the sprint action, an ocelot running away or a pig boosting with Carrot on a Stick.

Throws

This property can throw when used.

isSwimming: boolean

Remarks

Whether the entity is in the swimming state. For example, a player using the swim action or a fish in water.

Throws

This property can throw when used.

location: Vector3

Remarks

Current location of the entity.

Throws

This property can throw when used.

nameTag: string

Remarks

Given name of the entity.

This property can't be edited in read-only mode.

scoreboardIdentity?: ScoreboardIdentity

Remarks

Returns a scoreboard identity that represents this entity. Will remain valid when the entity is killed.

typeId: string

Remarks

Identifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if isValid is false.

Methods

  • Parameters

    • effectType: string | EffectType

      Type of effect to add to the entity.

    • duration: number

      Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000].

    • Optional options: EntityEffectOptions

      Additional options for the effect.

    Returns void

    Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.

    Remarks

    Adds or updates an effect, like poison, to the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    addEffect.js

    const villagerId = 'minecraft:villager_v2<minecraft:ageable_grow_up>';
    const villagerLoc: mc.Vector3 = { x: 1, y: 2, z: 1 };
    const villager = test.spawn(villagerId, villagerLoc);
    const duration = 20;

    villager.addEffect(EffectTypes.get('poison'), duration, { amplifier: 1 });

    Example

    quickFoxLazyDog.ts

      const overworld = mc.world.getDimension("overworld");

    const fox = overworld.spawnEntity("minecraft:fox", {
    x: targetLocation.x + 1,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
    });

    fox.addEffect("speed", 10, {
    amplifier: 2,
    });
    log("Created a fox.");

    const wolf = overworld.spawnEntity("minecraft:wolf", {
    x: targetLocation.x + 4,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
    });
    wolf.addEffect("slowness", 10, {
    amplifier: 2,
    });
    wolf.isSneaking = true;
    log("Created a sneaking wolf.", 1);
  • Parameters

    • tag: string

      Content of the tag to add. The tag must be less than 256 characters.

    Returns boolean

    Returns true if the tag was added successfully. This can fail if the tag already exists on the entity.

    Remarks

    Adds a specified tag to an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    tagsQuery.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    let mobTypeId = mobs[i % mobs.length];
    let entity = overworld.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
    }

    let eqo: mc.EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.kill();
    }
  • Parameters

    Returns boolean

    Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.

    Remarks

    Applies a set of damage to an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyDamageThenHeal.ts

      const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);

    skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton

    mc.system.runTimeout(() => {
    let health = skelly.getComponent("health") as mc.EntityHealthComponent;
    log("Skeleton health before heal: " + health.currentValue);
    health.resetToMaxValue();
    log("Skeleton health after heal: " + health.currentValue);
    }, 20);
  • Parameters

    Returns void

    Remarks

    Applies impulse vector to the current velocity of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyImpulse.ts

      const zombie = overworld.spawnEntity("minecraft:zombie", targetLocation);

    zombie.clearVelocity();

    // throw the zombie up in the air
    zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
  • Parameters

    • directionX: number

      X direction in horizontal plane.

    • directionZ: number

      Z direction in horizontal plane.

    • horizontalStrength: number

      Knockback strength for the horizontal vector.

    • verticalStrength: number

      Knockback strength for the vertical vector.

    Returns void

    Remarks

    Applies impulse vector to the current velocity of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    bounceSkeletons.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    overworld.spawnEntity(mobs[i % mobs.length], targetLocation);
    }

    let eqo: mc.EntityQueryOptions = {
    type: "skeleton",
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.applyKnockback(0, 0, 0, 1);
    }
  • Returns void

    Remarks

    Clears all dynamic properties that have been set on this entity.

    Throws

    This function can throw errors.

  • Returns void

    Remarks

    Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    applyImpulse.ts

      const zombie = overworld.spawnEntity("minecraft:zombie", targetLocation);

    zombie.clearVelocity();

    // throw the zombie up in the air
    zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
  • Beta

    Parameters

    • Optional useEffects: boolean

      Whether to show any visual effects connected to the extinguishing.

    Returns boolean

    Returns whether the entity was on fire.

    Remarks

    Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    setOnFire.ts

      const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);

    skelly.setOnFire(20, true);

    mc.system.runTimeout(() => {
    let onfire = skelly.getComponent("onfire") as mc.EntityOnFireComponent;
    log(onfire.onFireTicksRemaining + " fire ticks remaining.");

    skelly.extinguishFire(true);
    log("Never mind. Fire extinguished.");
    }, 20);

    Example

    teleport.ts

      const cow = overworld.spawnEntity("minecraft:cow", targetLocation);

    mc.system.runTimeout(() => {
    cow.teleport(
    { x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 2 },
    {
    facingLocation: targetLocation,
    }
    );
    }, 20);
  • Parameters

    Returns undefined | BlockRaycastHit

    Returns the first intersecting block from the direction that this entity is looking at.

    Remarks

    Returns the first intersecting block from the direction that this entity is looking at.

    Throws

    This function can throw errors.

  • Parameters

    • componentId: string

      The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the EntityComponentTypes enum.

    Returns undefined | EntityComponent

    Returns the component if it exists on the entity, otherwise undefined.

    Remarks

    Gets a component (that represents additional capabilities) for an entity.

  • Returns EntityComponent[]

    Returns all components that are both present on this entity and supported by the API.

    Remarks

    Returns all components that are both present on this entity and supported by the API.

  • Parameters

    • identifier: string

      The property identifier.

    Returns undefined | string | number | boolean | Vector3

    Returns the value for the property, or undefined if the property has not been set.

    Remarks

    Returns a property value.

    Throws

    This function can throw errors.

  • Returns string[]

    A string array of the dynamic properties set on this entity.

    Remarks

    Returns the available set of dynamic property identifiers that have been used on this entity.

    Throws

    This function can throw errors.

  • Returns number

    Remarks

    Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.

    Throws

    This function can throw errors.

  • Parameters

    • effectType: string | EffectType

      The effect identifier.

    Returns undefined | Effect

    Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.

    Remarks

    Returns the effect for the specified EffectType on the entity, undefined if the effect is not present, or throws an error if the effect does not exist.

    Throws

    This function can throw errors.

  • Returns Effect[]

    List of effects.

    Remarks

    Returns a set of effects applied to this entity.

    Throws

    This function can throw errors.

  • Parameters

    Returns EntityRaycastHit[]

    Returns a set of entities from the direction that this entity is looking at.

    Remarks

    Gets the entities that this entity is looking at by performing a ray cast from the view of this entity.

    Throws

    This function can throw errors.

  • Returns Vector3

    Returns the current location of the head component of this entity.

    Remarks

    Returns the current location of the head component of this entity.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The entity Property identifier.

    Returns undefined | string | number | boolean

    Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

    Remarks

    Gets an entity Property value. If the property was set using the setProperty function within the same tick, the updated value will not be reflected until the subsequent tick.

    Throws

    Throws if the entity is invalid.

  • Returns Vector2

    Returns a Vec2 containing the rotation of this entity (in degrees).

    Remarks

    Returns the current rotation component of this entity.

    Throws

    This function can throw errors.

  • Returns string[]

    An array containing all tags as strings.

    Remarks

    Returns all tags associated with the entity.

    Throws

    This function can throw errors.

  • Returns Vector3

    Returns the current velocity vector of the entity.

    Remarks

    Returns the current velocity vector of the entity.

    Throws

    This function can throw errors.

    Example

    getFireworkVelocity.ts

      const fireworkRocket = overworld.spawnEntity("minecraft:fireworks_rocket", targetLocation);

    mc.system.runTimeout(() => {
    let velocity = fireworkRocket.getVelocity();

    log("Velocity of firework is: (x: " + velocity.x + ", y:" + velocity.y + ", z:" + velocity.z + ")");
    }, 5);
  • Returns Vector3

    Returns the current view direction of the entity.

    Remarks

    Returns the current view direction of the entity.

    Throws

    This function can throw errors.

  • Parameters

    • componentId: string

      The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.

    Returns boolean

    Returns true if the specified component is present on this entity.

    Remarks

    Returns true if the specified component is present on this entity.

  • Parameters

    • tag: string

      Identifier of the tag to test for.

    Returns boolean

    Returns whether an entity has a particular tag.

    Remarks

    Returns whether an entity has a particular tag.

    Throws

    This function can throw errors.

  • Returns boolean

    Whether the entity is valid.

    Remarks

    Returns whether the entity can be manipulated by script. A Player is considered valid when it's EntityLifetimeState is set to Loaded.

  • Returns boolean

    Returns true if entity can be killed (even if it is already dead), otherwise it returns false.

    Remarks

    Kills this entity. The entity will drop loot as normal.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    tagsQuery.ts

      let mobs = ["creeper", "skeleton", "sheep"];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    let mobTypeId = mobs[i % mobs.length];
    let entity = overworld.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
    }

    let eqo: mc.EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
    };

    for (let entity of overworld.getEntities(eqo)) {
    entity.kill();
    }
  • Parameters

    Returns boolean

    Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.

    Remarks

    Matches the entity against the passed in options. Uses the location of the entity for matching if the location is not specified in the passed in EntityQueryOptions.

    Throws

    Throws if the query options are misconfigured.

  • Returns void

    Remarks

    Immediately removes the entity from the world. The removed entity will not perform a death animation or drop loot upon removal.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • effectType: string | EffectType

      The effect identifier.

    Returns boolean

    Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.

    Remarks

    Removes the specified EffectType on the entity, or returns false if the effect is not present.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • tag: string

      Content of the tag to remove.

    Returns boolean

    Returns whether the tag existed on the entity.

    Remarks

    Removes a specified tag from an entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The Entity Property identifier.

    Returns string | number | boolean

    Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

    Remarks

    Resets an Entity Property back to its default value, as specified in the Entity's definition. This property change is not applied until the next tick.

    This function can't be called in read-only mode.

    Throws

    Throws if the entity is invalid.

    minecraftcommon.EngineError

    Error

  • Parameters

    • commandString: string

      The command string. Note: This should not include a leading forward slash.

    Returns CommandResult

    A command result containing whether the command was successful.

    Remarks

    Runs a synchronous command on the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    CommandError

    Error

  • Parameters

    • commandString: string

      Command to run. Note that command strings should not start with slash.

    Returns Promise<CommandResult>

    For commands that return data, returns a JSON structure with command response values.

    Remarks

    Runs a particular command asynchronously from the context of this entity. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.

    Throws

    This function can throw errors.

  • Parameters

    • identifier: string

      The property identifier.

    • Optional value: string | number | boolean | Vector3

      Data value of the property to set.

    Returns void

    Remarks

    Sets a specified property to a value.

    Throws

    This function can throw errors.

  • Beta

    Parameters

    • seconds: number

      Length of time to set the entity on fire.

    • Optional useEffects: boolean

      Whether side-effects should be applied (e.g. thawing freeze) and other conditions such as rain or fire protection should be taken into consideration.

    Returns boolean

    Whether the entity was set on fire. This can fail if seconds is less than or equal to zero, the entity is wet or the entity is immune to fire.

    Remarks

    Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    setOnFire.ts

      const skelly = overworld.spawnEntity("minecraft:skeleton", targetLocation);

    skelly.setOnFire(20, true);

    mc.system.runTimeout(() => {
    let onfire = skelly.getComponent("onfire") as mc.EntityOnFireComponent;
    log(onfire.onFireTicksRemaining + " fire ticks remaining.");

    skelly.extinguishFire(true);
    log("Never mind. Fire extinguished.");
    }, 20);

    Example

    teleport.ts

      const cow = overworld.spawnEntity("minecraft:cow", targetLocation);

    mc.system.runTimeout(() => {
    cow.teleport(
    { x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 2 },
    {
    facingLocation: targetLocation,
    }
    );
    }, 20);
  • Parameters

    • identifier: string

      The Entity Property identifier.

    • value: string | number | boolean

      The property value. The provided type must be compatible with the type specified in the entity's definition.

    Returns void

    Remarks

    Sets an Entity Property to the provided value. This property change is not applied until the next tick.

    This function can't be called in read-only mode.

    Throws

    Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties

  • Parameters

    • rotation: Vector2

      The x and y rotation of the entity (in degrees). For most mobs, the x rotation controls the head tilt and the y rotation controls the body rotation.

    Returns void

    Remarks

    Sets the main rotation of the entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • location: Vector3

      New location for the entity.

    • Optional teleportOptions: TeleportOptions

      Options regarding the teleport operation.

    Returns void

    Remarks

    Teleports the selected entity to a new location

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

    Example

    teleportMovement.ts

      const pig = overworld.spawnEntity("minecraft:pig", targetLocation);

    let inc = 1;
    let runId = mc.system.runInterval(() => {
    pig.teleport(
    { x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
    {
    facingLocation: targetLocation,
    }
    );

    if (inc > 100) {
    mc.system.clearRun(runId);
    }
    inc++;
    }, 4);
  • Parameters

    • eventName: string

      Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.

    Returns void

    Remarks

    Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.

    This function can't be called in read-only mode.

    Throws

    If the event is not defined in the definition of the entity, an error will be thrown.

    Example

    triggerEvent.ts

      const creeper = overworld.spawnEntity("minecraft:creeper", targetLocation);

    creeper.triggerEvent("minecraft:start_exploding_forced");
  • Parameters

    • location: Vector3

      Location to teleport the entity to.

    • Optional teleportOptions: TeleportOptions

      Options regarding the teleport operation.

    Returns boolean

    Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.

    Remarks

    Attempts to try a teleport, but may not complete the teleport operation (for example, if there are blocks at the destination.)

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.