Beta
Beta
Volume of blocks that will be checked.
Block filter that will be checked against each block in the volume.
Optional
allowUnloadedChunks: booleanIf set to true will suppress the UnloadedChunksError if some or all of the block volume is outside of the loaded chunks. Will only check the block locations that are within the loaded chunks in the volume.
Returns true if at least one block in the volume satisfies the filter, false otherwise.
Beta
The location of the explosion.
Radius, in blocks, of the explosion to create.
Optional
explosionOptions: ExplosionOptionsAdditional configurable options for the explosion.
Creates an explosion at the specified location.
This function can't be called in read-only mode.
import { DimensionLocation } from "@minecraft/server";
function createExplosion(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
log("Creating an explosion of radius 10.");
targetLocation.dimension.createExplosion(targetLocation, 10);
}
import { DimensionLocation } from "@minecraft/server";
import { Vector3Utils } from "@minecraft/math";
function createNoBlockExplosion(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const explodeNoBlocksLoc = Vector3Utils.floor(Vector3Utils.add(targetLocation, { x: 1, y: 2, z: 1 }));
log("Creating an explosion of radius 15 that does not break blocks.");
targetLocation.dimension.createExplosion(explodeNoBlocksLoc, 15, { breaksBlocks: false });
}
import { DimensionLocation } from "@minecraft/server";
import { Vector3Utils } from "@minecraft/math";
function createExplosions(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const explosionLoc = Vector3Utils.add(targetLocation, { x: 0.5, y: 0.5, z: 0.5 });
log("Creating an explosion of radius 15 that causes fire.");
targetLocation.dimension.createExplosion(explosionLoc, 15, { causesFire: true });
const belowWaterLoc = Vector3Utils.add(targetLocation, { x: 3, y: 1, z: 3 });
log("Creating an explosion of radius 10 that can go underwater.");
targetLocation.dimension.createExplosion(belowWaterLoc, 10, { allowUnderwater: true });
}
Beta
Volume of blocks to be filled.
Type of block to fill the volume with.
Optional
options: BlockFillOptionsA set of additional options, such as a block filter which can be used to include / exclude specific blocks in the fill.
Returns a ListBlockVolume which contains all the blocks that were placed.
Beta
Starting location to look for a biome to find.
Identifier of the biome to look for.
Optional
options: BiomeSearchOptionsAdditional selection criteria for a biome search.
Returns a location of the biome, or undefined if a biome could not be found.
Beta
Location from where to initiate the ray check.
Vector direction to cast the ray.
Optional
options: BlockRaycastOptionsAdditional options for processing this raycast query.
Beta
Volume of blocks that will be checked.
Block filter that will be checked against each block in the volume.
Optional
allowUnloadedChunks: booleanIf set to true will suppress the UnloadedChunksError if some or all of the block volume is outside of the loaded chunks. Will only check the block locations that are within the loaded chunks in the volume.
Returns the ListBlockVolume that contains all the block locations that satisfied the block filter.
Beta
Optional
options: EntityQueryOptionsAdditional options that can be used to filter the set of entities returned.
An entity array.
Returns a set of entities based on a set of conditions defined via the EntityQueryOptions set of filter criteria.
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";
function bounceSkeletons(targetLocation: DimensionLocation) {
const mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
targetLocation.dimension.spawnEntity(mobs[i % mobs.length], targetLocation);
}
const eqo: EntityQueryOptions = {
type: "skeleton",
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.applyKnockback(0, 0, 0, 1);
}
}
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";
function tagsQuery(targetLocation: DimensionLocation) {
const mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
const mobTypeId = mobs[i % mobs.length];
const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
entity.addTag("mobparty." + mobTypeId);
}
const eqo: EntityQueryOptions = {
tags: ["mobparty.skeleton"],
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.kill();
}
}
import { EntityItemComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
function testThatEntityIsFeatherItem(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const items = targetLocation.dimension.getEntities({
location: targetLocation,
maxDistance: 20,
});
for (const item of items) {
const itemComp = item.getComponent(EntityComponentTypes.Item) as EntityItemComponent;
if (itemComp) {
if (itemComp.itemStack.typeId.endsWith("feather")) {
log("Success! Found a feather", 1);
}
}
}
}
Beta
Optional
options: EntityRaycastOptionsAdditional options for processing this raycast query.
Beta
Optional
options: EntityQueryOptionsAdditional options that can be used to filter the set of players returned.
A player array.
Beta
Returns a WeatherType that explains the broad category of weather that is currently going on.
Beta
The string identifier for the feature.
Location to place the feature.
Optional
shouldThrow: booleanSpecifies if the function call will throw an error if the feature could not be placed. Note: The function call will always throw an error if using an unknown feature name or trying to place in a unloaded chunk.
Beta
The string identifier for the feature rule.
Location to place the feature rule.
Places the given feature rule into the dimension at the specified location.
This function can't be called in read-only mode.
Beta
Identifier of the sound.
Location of the sound.
Optional
soundOptions: WorldSoundOptionsAdditional options for configuring additional effects for the sound.
Beta
Command to run. Note that command strings should not start with slash.
Returns a command result with a count of successful values from the command.
Runs a command synchronously using the context of the broader dimenion.
This function can't be called in read-only mode.
Beta
The location within the dimension to set the block.
The block permutation to set.
Beta
Set the type of weather to apply.
Optional
duration: numberSets the duration of the weather (in ticks). If no duration is provided, the duration will be set to a random duration between 300 and 900 seconds.
Beta
Identifier of the type of entity to spawn. If no namespace is specified, 'minecraft:' is assumed.
The location at which to create the entity.
Optional
options: SpawnEntityOptionsNewly created entity at the specified location.
Creates a new entity (e.g., a mob) at the specified location.
This function can't be called in read-only mode.
import { DimensionLocation } from "@minecraft/server";
import { Vector3Utils } from "@minecraft/math";
function spawnAdultHorse(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
log("Create a horse and triggering the ageable_grow_up event, ensuring the horse is created as an adult");
targetLocation.dimension.spawnEntity(
"minecraft:horse<minecraft:ageable_grow_up>",
Vector3Utils.add(targetLocation, { x: 0, y: 1, z: 0 })
);
}
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes, MinecraftEffectTypes } from "@minecraft/vanilla-data";
function quickFoxLazyDog(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const fox = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Fox, {
x: targetLocation.x + 1,
y: targetLocation.y + 2,
z: targetLocation.z + 3,
});
fox.addEffect(MinecraftEffectTypes.Speed, 10, {
amplifier: 2,
});
log("Created a fox.");
const wolf = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Wolf, {
x: targetLocation.x + 4,
y: targetLocation.y + 2,
z: targetLocation.z + 3,
});
wolf.addEffect(MinecraftEffectTypes.Slowness, 10, {
amplifier: 2,
});
wolf.isSneaking = true;
log("Created a sneaking wolf.", 1);
}
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function triggerEvent(targetLocation: DimensionLocation) {
const creeper = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Creeper, targetLocation);
creeper.triggerEvent("minecraft:start_exploding_forced");
}
Beta
Newly created item stack entity at the specified location.
Creates a new item stack as an entity at the specified location.
This function can't be called in read-only mode.
import { ItemStack, DimensionLocation } from "@minecraft/server";
import { MinecraftItemTypes } from "@minecraft/vanilla-data";
function itemStacks(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const oneItemLoc = { x: targetLocation.x + targetLocation.y + 3, y: 2, z: targetLocation.z + 1 };
const fiveItemsLoc = { x: targetLocation.x + 1, y: targetLocation.y + 2, z: targetLocation.z + 1 };
const diamondPickaxeLoc = { x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 4 };
const oneEmerald = new ItemStack(MinecraftItemTypes.Emerald, 1);
const onePickaxe = new ItemStack(MinecraftItemTypes.DiamondPickaxe, 1);
const fiveEmeralds = new ItemStack(MinecraftItemTypes.Emerald, 5);
log(`Spawning an emerald at (${oneItemLoc.x}, ${oneItemLoc.y}, ${oneItemLoc.z})`);
targetLocation.dimension.spawnItem(oneEmerald, oneItemLoc);
log(`Spawning five emeralds at (${fiveItemsLoc.x}, ${fiveItemsLoc.y}, ${fiveItemsLoc.z})`);
targetLocation.dimension.spawnItem(fiveEmeralds, fiveItemsLoc);
log(`Spawning a diamond pickaxe at (${diamondPickaxeLoc.x}, ${diamondPickaxeLoc.y}, ${diamondPickaxeLoc.z})`);
targetLocation.dimension.spawnItem(onePickaxe, diamondPickaxeLoc);
}
import { ItemStack, DimensionLocation } from "@minecraft/server";
import { MinecraftItemTypes } from "@minecraft/vanilla-data";
function spawnFeatherItem(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const featherItem = new ItemStack(MinecraftItemTypes.Feather, 1);
targetLocation.dimension.spawnItem(featherItem, targetLocation);
log(`New feather created at ${targetLocation.x}, ${targetLocation.y}, ${targetLocation.z}!`);
}
Beta
Identifier of the particle to create.
The location at which to create the particle emitter.
Optional
molangVariables: MolangVariableMapA set of optional, customizable variables that can be adjusted for this particle.
Creates a new particle emitter at a specified location in the world.
This function can't be called in read-only mode.
import { MolangVariableMap, DimensionLocation } from "@minecraft/server";
function spawnParticle(targetLocation: DimensionLocation) {
for (let i = 0; i < 100; i++) {
const molang = new MolangVariableMap();
molang.setColorRGB("variable.color", { red: Math.random(), green: Math.random(), blue: Math.random() });
const newLocation = {
x: targetLocation.x + Math.floor(Math.random() * 8) - 4,
y: targetLocation.y + Math.floor(Math.random() * 8) - 4,
z: targetLocation.z + Math.floor(Math.random() * 8) - 4,
};
targetLocation.dimension.spawnParticle("minecraft:colored_flame_particle", newLocation, molang);
}
}
A class that represents a particular dimension (e.g., The End) within a world.