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cameraReadonly
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clientReadonly
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dimensionReadonly
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graphicsReadonly
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idUnique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if Entity.isValid is false.
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inputReadonly
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inputReadonly
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isReadonly
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isReadonly
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isReadonly
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isReadonly
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isReadonly
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isReadonly
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isReadonly
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isReadonly
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isBeta
isReadonly
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isReadonly
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isReadonly
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isReadonly
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levelReadonly
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locationReadonly
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nameBeta
nameReadonly
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onOptional
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scoreboardBeta
selectedOptional
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targetReadonly
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totalReadonly
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typeIdentifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if Entity.isValid is false.
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Type of effect to add to the entity.
Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000].
Optional
options: EntityEffectOptionsAdditional options for the effect.
Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.
Adds or updates an effect, like poison, to the entity.
This function can't be called in read-only mode.
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEffectTypes } from "@minecraft/vanilla-data";
function spawnPoisonedVillager(
targetLocation: DimensionLocation
) {
const villagerType = "minecraft:villager_v2<minecraft:ageable_grow_up>";
const villager = targetLocation.dimension.spawnEntity(villagerType, targetLocation);
const duration = 20;
villager.addEffect(MinecraftEffectTypes.Poison, duration, { amplifier: 1 });
}
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes, MinecraftEffectTypes } from "@minecraft/vanilla-data";
function quickFoxLazyDog(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const fox = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Fox, {
x: targetLocation.x + 1,
y: targetLocation.y + 2,
z: targetLocation.z + 3,
});
fox.addEffect(MinecraftEffectTypes.Speed, 10, {
amplifier: 2,
});
log("Created a fox.");
const wolf = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Wolf, {
x: targetLocation.x + 4,
y: targetLocation.y + 2,
z: targetLocation.z + 3,
});
wolf.addEffect(MinecraftEffectTypes.Slowness, 10, {
amplifier: 2,
});
wolf.isSneaking = true;
log("Created a sneaking wolf.", 1);
}
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Amount of experience to add. Note that this can be negative. Min/max bounds at -2^24 ~ 2^24
Returns the current experience of the Player.
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Amount to add to the player. Min/max bounds at -2^24 ~ 2^24
Returns the current level of the Player.
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Content of the tag to add. The tag must be less than 256 characters.
Returns true if the tag was added successfully. This can fail if the tag already exists on the entity.
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";
function tagsQuery(targetLocation: DimensionLocation) {
const mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
const mobTypeId = mobs[i % mobs.length];
const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
entity.addTag("mobparty." + mobTypeId);
}
const eqo: EntityQueryOptions = {
tags: ["mobparty.skeleton"],
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.kill();
}
}
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Amount of damage to apply.
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options: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptionsAdditional options about the source of damage, which may add additional effects or spur additional behaviors on this entity.
Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.
import { system, EntityHealthComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function applyDamageThenHeal(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);
skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton
system.runTimeout(() => {
const health = skelly.getComponent(EntityComponentTypes.Health) as EntityHealthComponent;
log("Skeleton health before heal: " + health?.currentValue);
health?.resetToMaxValue();
log("Skeleton health after heal: " + health?.currentValue);
}, 20);
}
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Impulse vector.
Applies impulse vector to the current velocity of the entity.
This function can't be called in read-only mode.
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function applyImpulse(targetLocation: DimensionLocation) {
const zombie = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Zombie, targetLocation);
zombie.clearVelocity();
// throw the zombie up in the air
zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
}
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Knockback strength for the vertical vector.
Applies impulse vector to the current velocity of the entity.
This function can't be called in read-only mode.
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";
function bounceSkeletons(targetLocation: DimensionLocation) {
const mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
targetLocation.dimension.spawnEntity(mobs[i % mobs.length], targetLocation);
}
const eqo: EntityQueryOptions = {
type: "skeleton",
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.applyKnockback(0, 0, 0, 1);
}
}
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The Entity whose Entity Property overrides are being cleared.
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Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.
This function can't be called in read-only mode.
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function applyImpulse(targetLocation: DimensionLocation) {
const zombie = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Zombie, targetLocation);
zombie.clearVelocity();
// throw the zombie up in the air
zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
}
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Optional
useEffects: booleanWhether to show any visual effects connected to the extinguishing.
Returns whether the entity was on fire.
Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);
skelly.setOnFire(20, true);
system.runTimeout(() => {
const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent;
log(onfire?.onFireTicksRemaining + " fire ticks remaining.");
skelly.extinguishFire(true);
log("Never mind. Fire extinguished.");
}, 20);
}
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options: BlockRaycastOptionsAdditional configuration options for the ray cast.
Returns the first intersecting block from the direction that this entity is looking at.
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The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the EntityComponentTypes enum.
Returns the component if it exists on the entity, otherwise undefined.
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Returns all components that are both present on this entity and supported by the API.
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The property identifier.
Returns the value for the property, or undefined if the property has not been set.
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Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.
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The effect identifier.
Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.
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options: EntityRaycastOptionsAdditional configuration options for the ray cast.
Returns a set of entities from the direction that this entity is looking at.
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The entity Property identifier.
Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
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Returns the current velocity vector of the entity.
import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function getFireworkVelocity(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const fireworkRocket = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.FireworksRocket, targetLocation);
system.runTimeout(() => {
const velocity = fireworkRocket.getVelocity();
log("Velocity of firework is: (x: " + velocity.x + ", y:" + velocity.y + ", z:" + velocity.z + ")");
}, 5);
}
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The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.
Returns true if the specified component is present on this entity.
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Returns true if entity can be killed (even if it is already dead), otherwise it returns false.
Kills this entity. The entity will drop loot as normal.
This function can't be called in read-only mode.
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";
function tagsQuery(targetLocation: DimensionLocation) {
const mobs = ["creeper", "skeleton", "sheep"];
// create some sample mob data
for (let i = 0; i < 10; i++) {
const mobTypeId = mobs[i % mobs.length];
const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
entity.addTag("mobparty." + mobTypeId);
}
const eqo: EntityQueryOptions = {
tags: ["mobparty.skeleton"],
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.kill();
}
}
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The target location that this entity should face/look towards.
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The query to perform the match against.
Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.
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The animation identifier. e.g. animation.creeper.swelling
Optional
options: PlayAnimationOptionsAdditional options to control the playback and transitions of the animation.
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Identifier of the music track to play.
Optional
musicOptions: MusicOptionsAdditional options for the music track.
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Optional
soundOptions: PlayerSoundOptionsAdditional optional options for the sound.
Plays a sound that only this particular player can hear.
This function can't be called in read-only mode.
import { world, MusicOptions, WorldSoundOptions, PlayerSoundOptions, DimensionLocation } from "@minecraft/server";
function playMusicAndSound(targetLocation: DimensionLocation) {
const players = world.getPlayers();
const musicOptions: MusicOptions = {
fade: 0.5,
loop: true,
volume: 1.0,
};
world.playMusic("music.menu", musicOptions);
const worldSoundOptions: WorldSoundOptions = {
pitch: 0.5,
volume: 4.0,
};
world.playSound("ambient.weather.thunder", targetLocation, worldSoundOptions);
const playerSoundOptions: PlayerSoundOptions = {
pitch: 1.0,
volume: 1.0,
};
players[0].playSound("bucket.fill_water", playerSoundOptions);
}
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Identifier of the music track to play.
Optional
musicOptions: MusicOptionsAdditional options for the music track.
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The effect identifier.
Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.
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The Entity whose Entity Property override is being removed.
The Entity Property identifier.
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The Entity Property identifier.
Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
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The command string. Note: This should not include a leading forward slash.
A command result containing whether the command was successful.
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The message to be displayed.
This method can throw if the provided RawMessage is
in an invalid format. For example, if an empty name
string
is provided to score
.
import { world, DimensionLocation } from "@minecraft/server";
function nestedTranslation(targetLocation: DimensionLocation) {
// Displays "Apple or Coal"
const rawMessage = {
translate: "accessibility.list.or.two",
with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] },
};
world.sendMessage(rawMessage);
}
import { world, DimensionLocation } from "@minecraft/server";
function scoreWildcard(targetLocation: DimensionLocation) {
// Displays the player's score for objective "obj". Each player will see their own score.
const rawMessage = { score: { name: "*", objective: "obj" } };
world.sendMessage(rawMessage);
}
import { world, DimensionLocation } from "@minecraft/server";
function sendBasicMessage(targetLocation: DimensionLocation) {
const players = world.getPlayers();
players[0].sendMessage("Hello World!");
}
import { world, DimensionLocation } from "@minecraft/server";
function sendPlayerMessages(targetLocation: DimensionLocation) {
for (const player of world.getAllPlayers()) {
// Displays "First or Second"
const rawMessage = { translate: "accessibility.list.or.two", with: ["First", "Second"] };
player.sendMessage(rawMessage);
// Displays "Hello, world!"
player.sendMessage("Hello, world!");
// Displays "Welcome, Amazing Player 1!"
player.sendMessage({ translate: "authentication.welcome", with: ["Amazing Player 1"] });
// Displays the player's score for objective "obj". Each player will see their own score.
const rawMessageWithScore = { score: { name: "*", objective: "obj" } };
player.sendMessage(rawMessageWithScore);
// Displays "Apple or Coal"
const rawMessageWithNestedTranslations = {
translate: "accessibility.list.or.two",
with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] },
};
player.sendMessage(rawMessageWithNestedTranslations);
}
}
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A Record of key value pairs of the dynamic properties to set.
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The property identifier.
Optional
value: string | number | boolean | Vector3Data value of the property to set.
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Length of time to set the entity on fire.
Optional
useEffects: booleanWhether side-effects should be applied (e.g. thawing freeze) and other conditions such as rain or fire protection should be taken into consideration.
Whether the entity was set on fire. This can fail if seconds is less than or equal to zero, the entity is wet or the entity is immune to fire.
Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);
skelly.setOnFire(20, true);
system.runTimeout(() => {
const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent;
log(onfire?.onFireTicksRemaining + " fire ticks remaining.");
skelly.extinguishFire(true);
log("Never mind. Fire extinguished.");
}, 20);
}
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The Entity Property identifier.
The property value. The provided type must be compatible with the type specified in the entity's definition.
Sets an Entity Property to the provided value. This property change is not applied until the next tick.
This function can't be called in read-only mode.
Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties
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The Entity whose Entity Property is being overriden.
The Entity Property identifier.
The override value. The provided type must be compatible with the type specified in the entity's definition.
For this player, overrides an Entity Property on the target Entity to the provided value. This property must be client synced. This change is not applied until the next tick and will not apply to other players.
This function can't be called in read-only mode.
Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties)
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The x and y rotation of the entity (in degrees). For most mobs, the x rotation controls the head tilt and the y rotation controls the body rotation.
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Optional
spawnPoint: DimensionLocationBeta
Identifier of the particle to create.
The location at which to create the particle emitter.
Optional
molangVariables: MolangVariableMapA set of optional, customizable variables that can be adjusted for this particle.
Creates a new particle emitter at a specified location in the world. Only visible to the target player.
This function can't be called in read-only mode.
import { world, MolangVariableMap, Vector3 } from '@minecraft/server';
world.afterEvents.playerSpawn.subscribe(event => {
const targetLocation = event.player.location;
for (let i = 0; i < 100; i++) {
const molang = new MolangVariableMap();
molang.setColorRGB('variable.color', {
red: Math.random(),
green: Math.random(),
blue: Math.random()
});
const newLocation: Vector3 = {
x: targetLocation.x + Math.floor(Math.random() * 8) - 4,
y: targetLocation.y + Math.floor(Math.random() * 8) - 4,
z: targetLocation.z + Math.floor(Math.random() * 8) - 4,
};
event.player.spawnParticle('minecraft:colored_flame_particle', newLocation, molang);
}
});
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Specifies the cooldown category to retrieve the current cooldown for.
Duration in ticks of the item cooldown.
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New location for the entity.
Optional
teleportOptions: TeleportOptionsOptions regarding the teleport operation.
Teleports the selected entity to a new location
This function can't be called in read-only mode.
import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function teleport(targetLocation: DimensionLocation) {
const cow = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Cow, targetLocation);
system.runTimeout(() => {
cow.teleport(
{ x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 2 },
{
facingLocation: targetLocation,
}
);
}, 20);
}
import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function teleportMovement(targetLocation: DimensionLocation) {
const pig = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Pig, targetLocation);
let inc = 1;
const runId = system.runInterval(() => {
pig.teleport(
{ x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
{
facingLocation: targetLocation,
}
);
if (inc > 100) {
system.clearRun(runId);
}
inc++;
}, 4);
}
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Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.
Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.
This function can't be called in read-only mode.
// A function that spawns a creeper and triggers it to explode immediately
import { DimensionLocation } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function spawnExplodingCreeper(location: DimensionLocation) {
const creeper = location.dimension.spawnEntity(MinecraftEntityTypes.Creeper, location);
creeper.triggerEvent('minecraft:start_exploding_forced');
}
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";
function triggerEvent(targetLocation: DimensionLocation) {
const creeper = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Creeper, targetLocation);
creeper.triggerEvent("minecraft:start_exploding_forced");
}
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Location to teleport the entity to.
Optional
teleportOptions: TeleportOptionsOptions regarding the teleport operation.
Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.
Represents a player within the world.