Class EntityMovementGlideComponent

When added, this movement control allows the mob to glide.

Hierarchy

Constructors

Properties

maxTurn: number

The maximum number in degrees the mob can turn per tick.

Throws

This property can throw when used.

speedWhenTurning: number

Speed in effect when the entity is turning.

Throws

This property can throw when used.

startSpeed: number

Start speed during a glide.

Throws

This property can throw when used.

typeId: string

Identifier of this component. Should always be minecraft:movement.glide.

componentId: "minecraft:movement.glide" = 'minecraft:movement.glide'

Identifier of this component. Should always be minecraft:movement.glide.