Class EntityHealableComponent

Defines the interactions with this entity for healing it.

Hierarchy

Constructors

Properties

Methods

Constructors

Properties

forceUse: boolean

Remarks

Determines if an item can be used regardless of the entity being at full health.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:healable" = 'minecraft:healable'

Methods

  • Returns FeedItem[]

    Entity that this component is associated with.

    Remarks

    A set of items that can specifically heal this entity.

    Throws

    This function can throw errors.