Class EntityPushThroughComponent

Sets the distance through which the entity can push through.

Hierarchy

Constructors

Properties

Constructors

Properties

typeId: string

Remarks

Identifier of the component.

value: number

Remarks

This property can't be edited in read-only mode.

componentId: "minecraft:push_through" = 'minecraft:push_through'

Remarks

Identifier of this component. Should always be minecraft:push_through.