Class EntityWantsJockeyComponent

When added, this component signifies that this entity wants to become a jockey.

Hierarchy

Constructors

Properties

Constructors

Properties

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:wants_jockey" = 'minecraft:wants_jockey'

Remarks

Identifier of this component. Should always be minecraft:wants_jockey.