Class BeforeEventsBeta

A set of events that fire before an actual action occurs. In most cases, you can potentially cancel or modify the impending event. Note that in before events any APIs that modify gameplay state will not function and will throw an error. (e.g., dimension.spawnEntity)

Hierarchy

  • BeforeEvents

Constructors

Properties

Remarks

This event is triggered after a chat message has been broadcast or sent to players.

dataDrivenEntityTriggerEvent: DataDrivenEntityTriggerBeforeEventSignal

Remarks

This event is fired when an entity event has been triggered that will update the component definition state of an entity.

Remarks

This event is fired after an explosion occurs.

itemDefinitionEvent: ItemDefinitionBeforeEventSignal

Remarks

For custom items, this event is triggered when the fundamental set of defined components for the item change. Note that this event is only fired for custom data-driven items.

Remarks

This event fires when an item is successfully used by a player.

Remarks

This event fires when an item is used on a block by a player.

Remarks

This event fires when a piston expands or retracts.