Class EntityCanPowerJumpComponent

When added, this component signifies that the entity can power jump like the horse does within Minecraft.

Hierarchy

Constructors

Properties

Constructors

Properties

entity: Entity

Remarks

The entity that owns this component.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:can_power_jump" = 'minecraft:can_power_jump'

Remarks

Identifier of this component. Should always be minecraft:can_power_jump.