Class EntityNavigationFlyComponentBeta

Allows this entity to generate paths in the air (for example, like Minecraft parrots do.)

Hierarchy

Constructors

Properties

avoidDamageBlocks: boolean
avoidPortals: boolean
avoidSun: boolean
avoidWater: boolean
canBreach: boolean
canBreakDoors: boolean
canFloat: boolean
canJump: boolean
canOpenDoors: boolean
canOpenIronDoors: boolean
canPassDoors: boolean
canPathFromAir: boolean
canPathOverLava: boolean
canPathOverWater: boolean
canSink: boolean
canSwim: boolean
canWalk: boolean
canWalkInLava: boolean
isAmphibious: boolean
typeId: string
componentId: "minecraft:navigation.fly" = 'minecraft:navigation.fly'

Identifier of this component. Should always be minecraft:navigation.fly.