Class EffectBeta

Represents an effect - like poison - that has been added to an Entity.

Hierarchy

  • Effect

Constructors

Properties

Constructors

  • Returns Effect

Properties

amplifier: number

Remarks

Gets an amplifier that may have been applied to this effect. Sample values range typically from 0 to 4. Example: The effect 'Jump Boost II' will have an amplifier value of 1.

Throws

This property can throw when used.

displayName: string

Remarks

Gets the player-friendly name of this effect.

Throws

This property can throw when used.

duration: number

Remarks

Gets the entire specified duration, in ticks, of this effect.

Throws

This property can throw when used.