Class EntityHealableComponentBeta

Defines the interactions with this entity for healing it.

Hierarchy

Constructors

Properties

Methods

Constructors

Properties

filters: FilterGroup

Remarks

A set of filters for when these Healable items would apply.

Throws

This property can throw when used.

forceUse: boolean

Remarks

Determines if an item can be used regardless of the entity being at full health.

Throws

This property can throw when used.

typeId: string
componentId: "minecraft:healable" = 'minecraft:healable'

Remarks

Identifier of this component. Should always be minecraft:healable.

Methods

  • Returns FeedItem[]

    Remarks

    A set of items that can specifically heal this entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.