Class EntityTameableComponentBeta

Defines the rules for an entity to be tamed by the player.

Hierarchy

Constructors

Properties

probability: number

Remarks

The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

Throws

This property can throw when used.

tameEvent: Trigger
typeId: string
componentId: "minecraft:tameable" = 'minecraft:tameable'

Remarks

Identifier of this component. Should always be minecraft:tameable.

Methods

  • Returns string[]

    Remarks

    Returns a set of items that can be used to tame this entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Returns boolean

    Returns true if the entity was tamed.

    Remarks

    Tames this entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.